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Winbolo.net Forum Index
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  Topic: Questions about the code (specifically bradians)
scockroach

Replies: 12
Views: 21661

PostForum: Development   Posted: Wed Feb 11, 2009 6:19 pm   Subject: Questions about the code (specifically bradians)
You're right. That makes sense. For anything human readable it would definitely make sense to use degrees.
  Topic: Questions about the code (specifically bradians)
scockroach

Replies: 12
Views: 21661

PostForum: Development   Posted: Wed Feb 11, 2009 10:22 am   Subject: Questions about the code (specifically bradians)
doesn't really matter what east is as long as its consistent, why bother changing it? it won't make anything any 'easier' the code is already written to take care of it.

So, it might not make anyt ...
  Topic: Questions about the code (specifically bradians)
scockroach

Replies: 12
Views: 21661

PostForum: Development   Posted: Wed Feb 11, 2009 12:48 am   Subject: Questions about the code (specifically bradians)
Another question. Wouldn't it be easier if RADIANS_EAST were 0 instead of 64 since EAST would be 0 radians?
  Topic: Questions about the code (specifically bradians)
scockroach

Replies: 12
Views: 21661

PostForum: Development   Posted: Wed Feb 11, 2009 12:36 am   Subject: Questions about the code (specifically bradians)
Looking through the JBolo source, it appears as though a bradian is a byte radian. (I haven't looked through the C source code much yet.)

This being the case, why are all the bradian angles in Uti ...
  Topic: Web Bolo prototype
scockroach

Replies: 14
Views: 38846

PostForum: Development   Posted: Wed Feb 11, 2009 12:27 am   Subject: Web Bolo prototype
Latency is more of an issue in WinBolo then bandwidth (however less then the original mac bolo) It is an action/real time strategy game - A pillbox can destroy a tank in a second when angry, a player ...
  Topic: Web Bolo prototype
scockroach

Replies: 14
Views: 38846

PostForum: Development   Posted: Fri Feb 06, 2009 8:45 pm   Subject: Web Bolo prototype
BTW - The source code is at GitHub - http://github.com/mheath/webbolo/tree/master
  Topic: Web Bolo prototype
scockroach

Replies: 14
Views: 38846

PostForum: Development   Posted: Fri Feb 06, 2009 8:45 pm   Subject: Web Bolo prototype
I'm really not sure where I'm going to take the Web Bolo prototype I've started. It's been fun and it's encouraging to see that Bolo can work so smoothly inside of a browser (of course, network play ...
  Topic: Web Bolo prototype
scockroach

Replies: 14
Views: 38846

PostForum: Development   Posted: Thu Feb 05, 2009 7:02 pm   Subject: Web Bolo prototype
I've created a web browser based Bolo prototype that you can see here: http://people.apache.org/~mheath/webbolo.Main/Main.html

This is just a proof of concept. I haven't attempted network play yet ...
  Topic: Open Source Bolo
scockroach

Replies: 10
Views: 6036

PostForum: General   Posted: Mon Aug 08, 2005 7:57 pm   Subject: Open Source Bolo
It would take alot of honest, sane gamers. Unfortunately, this is not the situation here.

Why would it take a lot of "honest, sane gamers?" If the code is really poor, it may be possible to introd ...
  Topic: Open Source Bolo
scockroach

Replies: 10
Views: 6036

PostForum: General   Posted: Mon Aug 08, 2005 7:13 pm   Subject: Open Source Bolo
What would it to take for the WinBolo source to be released under an OSI approved license? I'm not an open-source zealot but I would like to see more happen with the game. There have been a number o ...
 
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