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sheeps



Joined: 24 Feb 2003
Posts: 527

PostPosted: Tue Jan 06, 2004 3:24 pm    Post subject: WinboloBot Reply with quote

Just wanted to start this topic for people to post bugs they find when using WBB. The current version is 2.1, released Jan 6,2004.

I don't want to hear about previous versions Surprised

The website is at:
http://www.sheeps.winbolo.us/wbb.html

This includes:

    - Locking, unlocking and killing of hosted games
    - Autospawning of open, tourney or strict games, using WonkaSpawn 1.5.
    - Autospawned games timeout and restart after pre-set time, default is 120 minutes (2 hours).
    - Written in mIRC script, completly customizable and non-proprietary
    - Games can spawn hidden and not show on task bar (thanks to SJ for the handy utility)
    - The number of hosted games at any one time can be limited (thanks to SJ for the handy utility)
    - Autojoin of servers and #winbolo channel
    - Few variables HAVE to be customized by the user, but many CAN be.
    - mIRC version 6.12 (www.mirc.com)
    - winbolods version 1.13 (www.winbolo.com)
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Ren



Joined: 02 Jun 2003
Posts: 415

PostPosted: Tue Jan 06, 2004 6:36 pm    Post subject: Reply with quote

Can we only have the people who helped make "wbb" respond please in this thread. Wink


Yea, i have a couple problems. First, it will only open the same open game over and over. So, when you type '---- mapo' it will only host one certain game, no matter how many maps i have set in there to work. Second, it wont say the server the game was killed on.

Example:
[15:31] <Renbot> osbot mapo
[15:32] <Saiyan> hello
[15:32] <Osbot> The map  could not be found, starting random map.
[15:32] <Osbot> Baringi.map @ winbolo://24.166.157.6:27503 - open
[15:32] <Renbot> osbot kill 27503
[15:32] <Osbot> ack! ya got me!  Renbot just killed port 27503 on

Another example:

[15:34] <Renbot> osbot mapo
[15:34] <Osbot> The map  could not be found, starting random map.
[15:34] <Osbot> Baringi.map @ winbolo://24.166.157.6:27507 - open

I would like to know how i can fix the random map generator, and to mention the server the game was killed on..


regards,

-Ren

renbot.winbolo.us
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Suicide Jockey



Joined: 23 Feb 2003
Posts: 659

PostPosted: Tue Jan 06, 2004 6:47 pm    Post subject: Reply with quote

I was just wondering why you have this big wbb install thing that has to be triggered externally......why not an alias, or an on load? and
Quote:
auser 100 *!sheep*@sheeps.winbolo.us | auser 100 *!sheep*@*.dyn.optonline.net
is rather gay
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Sticks



Joined: 23 Feb 2003
Posts: 781

PostPosted: Tue Jan 06, 2004 8:24 pm    Post subject: Reply with quote

That could be for debugging purposes, SuicidJky. If not, users are easily able to take it out of the script if they fear a backdoor, which I don't think sheeps would do.
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Min



Joined: 23 Feb 2003
Posts: 1799

PostPosted: Thu Jan 08, 2004 12:37 am    Post subject: Reply with quote

well, obviously a regular user such as myself would not have been aware of this unless sj posted it. not to mention it opens up to anyone from dyn.optonline.net .... just gotta change that host mask ... kinda insecure if you ask me, its the kind of thing that should have been turned on if the user requested help in my opinion "here, paste this into this area" Microsoft gets shit for this kind of behavior all the time. "lets make it insecure so our users have a easier time. .... behold the bitching!"

Min
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Suicide Jockey



Joined: 23 Feb 2003
Posts: 659

PostPosted: Thu Jan 08, 2004 1:19 am    Post subject: Reply with quote

my also interfear with some scripts other ppl use, we all know how bot ppl like to pile every available mirc script into there bot.
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sheeps



Joined: 24 Feb 2003
Posts: 527

PostPosted: Thu Jan 08, 2004 8:02 am    Post subject: Reply with quote

Min wrote:
well, obviously a regular user such as myself would not have been aware of this unless sj posted it. not to mention it opens up to anyone from dyn.optonline.net .... just gotta change that host mask ... kinda insecure if you ask me, its the kind of thing that should have been turned on if the user requested help in my opinion "here, paste this into this area" Microsoft gets shit for this kind of behavior all the time. "lets make it insecure so our users have a easier time. .... behold the bitching!"
Min


A few points:
- yes it is used for testing and could be removed by the user
- It only allows access to testing variables for wbb - so what exacly is insecure? It doesn't give access to anything that special.


SJ wrote:

I was just wondering why you have this big wbb install thing that has to be triggered externally......why not an alias, or an on load?


For debugging reasons, since I wouldn't be able to assist if it was an alias. This is also setup to be a second irc so people should keep using their primary one.
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sheeps



Joined: 24 Feb 2003
Posts: 527

PostPosted: Thu Jan 08, 2004 8:09 am    Post subject: Reply with quote

Ren wrote:
Yea, i have a couple problems. First, it will only open the same open game over and over.

Second, it wont say the server the game was killed on.


1. Version 2.1 fixed this problem (you are using 2.0). Or you can add "%wbb.mapsfile maps.txt" to your variables.

2. "%url" needs to be changed to "%wbb.url" in the wbb.mrc remote. This will be corrected in next release.
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Suicide Jockey



Joined: 23 Feb 2003
Posts: 659

PostPosted: Thu Jan 08, 2004 8:54 pm    Post subject: Reply with quote

Quote:
For debugging reasons, since I wouldn't be able to assist if it was an alias. This is also setup to be a second irc so people should keep using their primary one.
Honeslty If you can't use an alias, you won't be installing this script.....you would not be able to set the variables or even load the damn files....and unless you still want complete and utter control over everyones wbb bot why not have it in an on *:load: script or even on start
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sheeps



Joined: 24 Feb 2003
Posts: 527

PostPosted: Wed Jan 28, 2004 5:15 pm    Post subject: WBB v2.5 Reply with quote

To keep up with my weekly updates, I have just uploaded WBB 2.5.

This version includes changes:
- Updated to use WonkaSpawn 2.0 (allows passing of all flags to autospawned games).
- Added '-quitonwin' flag to games.
- Added ability to change 'main channel'.
- Added the mapcount command

Can be found at: http://www.sheeps.winbolo.us/
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Suicide Jockey



Joined: 23 Feb 2003
Posts: 659

PostPosted: Wed Jan 28, 2004 6:20 pm    Post subject: Reply with quote

bwahah nvm brain fart....
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sheeps



Joined: 24 Feb 2003
Posts: 527

PostPosted: Mon Feb 23, 2004 12:54 pm    Post subject: WBB 2.7 Reply with quote

Just uploaded WBB 2.7

http://www.sheeps.winbolo.us/wbb.html

Changes:
<li>Findmap rewritten to return multiple results (default 5).
<li>Kill commands now posts to all connected servers.
<li>Expanded remote admin functions.

Game killing is being left as is for the moment, since WonkaDSctl has no way to know if games are emtpy or not. I have also only seen a few abuses, but if they become a problem, a script solution will be incorporated.
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Jay the Speeding Ray



Joined: 23 Feb 2003
Posts: 187

PostPosted: Mon Feb 23, 2004 6:29 pm    Post subject: Reply with quote

How about adding a feature so that when someone triggers a map they can customize the options, like allowing brains and hidden mines?
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sheeps



Joined: 24 Feb 2003
Posts: 527

PostPosted: Mon Mar 08, 2004 11:05 am    Post subject: Reply with quote

Jay the Speeding Ray wrote:
How about adding a feature so that when someone triggers a map they can customize the options, like allowing brains and hidden mines?


That can be done on sb. Have not seen the demand to put it into WBB yet. I will if people want it.

WBB 2.8 is released, which includes 1.14.
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Sticks



Joined: 23 Feb 2003
Posts: 781

PostPosted: Fri Mar 12, 2004 7:56 pm    Post subject: Reply with quote

How about implementing a command which dictates what version to create the map in? I know some of us dislike playing 1.14 games for whatever reason. I've felt that rushing into a new version or release isn't always a good idea no matter what the software.

From my understanding, it seems like a simple addition. Package the winbolods for both versions, add a couple if-statements, update the documentation and *bam* there you go. The only forseeable problem would involve mIRC hotlinks which can be easily solved by a couple extra lines in the hotlinks script.

So what do ya say?
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