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Flash (swf) map viewer
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Jason#8



Joined: 10 Sep 2003
Posts: 486

PostPosted: Thu Aug 04, 2005 5:15 pm    Post subject: Reply with quote

Maybe not have it zoomable, but when you click on the thumbnail, it shows a full-size map in a new window..? A large image, yes... but it would still be useful, because you could scroll it and actually look at pill and base placement. Might be easier until we get a flash mapviewer for it. We'll see what I can play with when school rolls around, i know they have flash tools Wink



Jason#8
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ianbanks



Joined: 06 Apr 2004
Posts: 36

PostPosted: Tue Sep 06, 2005 8:05 am    Post subject: Reply with quote

Aaaaaaaaaah, I finally get why you would want this even if you didn't have vector tiles.

Hmmmm, wouldn't be too hard to add to Cartographer as an export format...
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Alain



Joined: 05 Oct 2004
Posts: 455

PostPosted: Tue Sep 06, 2005 4:48 pm    Post subject: Reply with quote

Very Happy ianbanks is back !
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Nova



Joined: 04 Jul 2003
Posts: 1774

PostPosted: Tue Sep 06, 2005 5:30 pm    Post subject: Reply with quote

ianbanks wrote:
Aaaaaaaaaah, I finally get why you would want this even if you didn't have vector tiles.

Hmmmm, wouldn't be too hard to add to Cartographer as an export format...


Welcome back, Ian, how's Australia?
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ianbanks



Joined: 06 Apr 2004
Posts: 36

PostPosted: Wed Sep 07, 2005 8:38 am    Post subject: Reply with quote

Nova wrote:
ianbanks wrote:
Aaaaaaaaaah, I finally get why you would want this even if you didn't have vector tiles.

Hmmmm, wouldn't be too hard to add to Cartographer as an export format...


Welcome back, Ian, how's Australia?


Not bad, not bad at all. I'm in Sy-de-ney at the moment. Doesn't someone live here?
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Alain



Joined: 05 Oct 2004
Posts: 455

PostPosted: Wed Sep 07, 2005 10:04 am    Post subject: Reply with quote

If my memory doesn't joking with me, King_Kong lives in Canberra...
Maybe a little too far from Sydney !

(King_Kong : tell me if I'm wrong !)
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tryforceful



Joined: 05 Jan 2004
Posts: 2

PostPosted: Thu Jun 15, 2006 7:31 pm    Post subject: Sooo... Reply with quote

...is anyone still interested in this???

I'm game for helping out with the vector imagery & programming

- Tryforceful
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tryforceful



Joined: 05 Jan 2004
Posts: 2

PostPosted: Fri Jun 16, 2006 3:48 am    Post subject: Reply with quote

...so I already started working on it, and I figured it would be best to make the vector images in Flash itself, saving them as symbols in the library. I've only done a little of the roads so far, but I did it accurately to the model of the current bitmaps.

Here's the .fla: http://www.tryforceful.com/winbolo.fla

I need your input though about how to make the grass, trees, etc... the bitmap has these diagonal streaks on the grass, which I could reproduce in vectors but it'll just look the same... otherwise I could try to make like little actual grass strands, etc, for the sake of zooming in. So my question is,

should I just mimic the current tileset?

Hope people are still interested in this since I started to work on it already,

Tryforceful.
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ianbanks



Joined: 06 Apr 2004
Posts: 36

PostPosted: Wed Jul 12, 2006 11:42 am    Post subject: Reply with quote

tryforceful wrote:
...so I already started working on it, ...

Here's the .fla: http://www.tryforceful.com/winbolo.fla

I need your input though about how to make the grass, trees, etc... the bitmap has these diagonal streaks on the grass, which I could reproduce in vectors but it'll just look the same... otherwise I could try to make like little actual grass strands, etc, for the sake of zooming in. So my question is,

should I just mimic the current tileset?

Hope people are still interested in this since I started to work on it already,

Tryforceful.


Can you export the flash in some other format? (EPS/PDF/PS/WMF/EMF/etc)

I think it'd be nice to keep the tiles authentic. Obviously you can't completely replicate them as vectors, but it would be nice if when the vectors are rendered in the original resolution they look the same as the original tiles (ignoring a bit of blur from anti-aliasing). Any attempt at modernising Bolo seems to go against some of the reasons people still play it. Smile

The lines on the grass would have to be fairly wide (1/16th the width). The halftoning might be more of a challenge to do--maybe a criss-cross pattern would do it.

Regards,
Ben
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