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NewsWire Speech

 
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jhood



Joined: 02 Aug 2004
Posts: 734

PostPosted: Fri Nov 18, 2005 11:32 pm    Post subject: NewsWire Speech Reply with quote

Simply put a borg that reads outloud any text message sent from any player in the game. I hope that in downloading this borg members of the community could post their findings/bug reports in this thread.

http://winbolo.us/pics/speaker/NewswireSpeaker.zip

Links of interest:
How To Configure and Use Text-to-Speech in Windows XP
Microsoft Agent download


Last edited by jhood on Sat Nov 19, 2005 1:05 am; edited 1 time in total
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Min



Joined: 23 Feb 2003
Posts: 1840

PostPosted: Fri Nov 18, 2005 11:49 pm    Post subject: Re: NewsWire Speech Reply with quote

jhood wrote:
Simply put a borg that reads outloud any text message sent from any player in the game. I hope that in downloading this borg members of the community could post their findings/bug reports in this thread.

http://winbolo.us/pics/speaker/NewswireSpeaker.zip


reads outloud? ... like, as in it talks to you? I dunno if I want a talking borg....

Min
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jhood



Joined: 02 Aug 2004
Posts: 734

PostPosted: Fri Nov 18, 2005 11:57 pm    Post subject: Reply with quote

Indeed it tells you what is said over the newswire.

How would you feel about speech recognition?
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Nova



Joined: 04 Jul 2003
Posts: 1774

PostPosted: Sat Nov 19, 2005 12:08 am    Post subject: Reply with quote

If you can do that is there any possibility of getting newsire messages into a more reader-friendly layout?
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jhood



Joined: 02 Aug 2004
Posts: 734

PostPosted: Sat Nov 19, 2005 12:16 am    Post subject: Reply with quote

Yes, and not in the typical "IRC" fashion but rather something where your eyes could read a line of text to the end without it jolting up twenty pixels to make room for newer messages as they come in. Conjure up some ideas for me, Noba.
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Nova



Joined: 04 Jul 2003
Posts: 1774

PostPosted: Sat Nov 19, 2005 12:28 am    Post subject: Reply with quote

Perhaps two windows? One for general in-game BS, another for more pertinent things? Kinda like a PM chat only broader.

I play another game online that has a chat system that seems to work out well. To change from chatting in general chat, you add a prefix. //[text] is for team, /[text] is a private message (once you've selected the person off the list). It's hard to describe the whole shebang without blabbing but I think you get the idea.

I'm sure not having to have your eyes jump up 20 lines is a worthy cause I'm just not sure about any practical solutions.
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jhood



Joined: 02 Aug 2004
Posts: 734

PostPosted: Sat Nov 19, 2005 12:41 am    Post subject: Reply with quote

Distinguishing between pertinent information and otherwise seems to be a hot topic in WinBolo. I understand your idea but with string stuff ("/goodtext calling..go" vs "/badtext spam") it leaves actions up to the other player who in the end won't bother with it anyway.. A filter system could be used sending messages that contain strings such as "Calling" or "Hold" to one screen while others are sent elsewhere, which could be gathered from the player using a "Filter settings window" or similar approach, although the purpose of the text-to-speech stuff was to keep the users eyes close to his tank and mouse instead of wandering around the screen and such.

One idea would be using a Windows balloon to gather the users attention in a non-obtrusive way, sort of like a tooltip that displays the important messages while the spam could be sent up through a console window (dark DOS window) and thus provide instant differentiation.

You've sparked some intuitiveness ideas.
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Nova



Joined: 04 Jul 2003
Posts: 1774

PostPosted: Sat Nov 19, 2005 12:21 pm    Post subject: Reply with quote

I should've clarified that both paragraphs were different ideas. The general chat and team chat actually works quite well, that I've seen, and that game's even more full of assholes than this one.

If you'd like to get a better idea of what I'm talking about, go here:

http://beginners.subspace.net/

And as always, there's people that spam it up like there's no tommorow but people generally keep their BS for the general---I guess it's a broader audience to annoy.

---Nova
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Cool_Fool



Joined: 17 Jan 2005
Posts: 629

PostPosted: Sat Nov 19, 2005 9:38 pm    Post subject: Reply with quote

jhood wrote:
Distinguishing between pertinent information and otherwise seems to be a hot topic in WinBolo.


It's safe that assume that any information coming from jhood is not pertinent.

CF
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