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WinBolo 1.16 Released
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Elvis



Joined: 22 Feb 2003
Posts: 878

PostPosted: Thu Feb 12, 2009 10:54 am    Post subject: WinBolo 1.16 Released Reply with quote

WinBolo 1.16 is now available for download.

The most noticible change is that the game play has been changed to be closer to the original Bolo game. Full list of changes are as follow:

WinBolo and related utilities are now free software and released under the terms of the GPL version 2. For more information see: http://www.winbolo.org

Game Play

* A lot of changes were done to WinBolo's game play to make closer to the feel of bolo.
* Tank acceleration, deceleration and automatic slow down rates have been changed to match Bolo.
* When hit by a shell the tank now slides in the direction it has been hit rather than getting moved there straight away.
* Changes to the base regeneration of stocks algorithm. Bases now regenerate new stock at a rate of one unit per 20 seconds per player.
* Pillboxes now shoot slightly faster.
* The time between when a player dies and when they can restart has been changed to 7 seconds.
* Swamp now takes 4 shells to turn be destroyed.
* Tanks can no longer build underneath their boat.

Networking
* RSA public key encryption. To prevent players from compiling their own clients and exploiting cheats within the games source code a test is done on joining network games to ensure that only official clients can join official servers. For more information see the WinBolo wiki.
* Dedicated server: IP addresses are now displayed with incoming information request packets.
* Dedicated server: -autoclose flag no longer closes the server when all bases are taken.

Interface

* New game opening dialog.
* Static is now drawn on the screen when a player dies. Note this changes the skin file format and older skins will no longer work correctly. Skin authors will need to update their skins to work with 1.16.
* The scroll wheel can now be used to change the gun sight range.
* Fixes drawing problems on Windows Vista.
* Players behind a NAT firewall now have their IP address displayed correctly in the networking info dialog.
* Number of free pillboxes in a game is now displayed correctly in tracker game search window.
* A single road square in water now displays the water colour correctly.
* Fixed crash on network game startup from within the game client when the inbuilt map “Everard Island” is used. – Note: Starting a game server from within the client on Vista or newer operating system has been currently disabled. Please use the dedicated server to start games.
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Airborne



Joined: 12 Jul 2008
Posts: 19

PostPosted: Thu Feb 12, 2009 1:01 pm    Post subject: Reply with quote

awsome good work!!
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Sticks



Joined: 23 Feb 2003
Posts: 806

PostPosted: Thu Feb 12, 2009 6:21 pm    Post subject: Reply with quote

Thanks for the GPL'ing it!
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Cola



Joined: 01 Apr 2008
Posts: 62

PostPosted: Thu Feb 12, 2009 6:23 pm    Post subject: Reply with quote

sry, but

Sad
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$$$$



Joined: 02 Sep 2004
Posts: 165

PostPosted: Thu Feb 12, 2009 6:29 pm    Post subject: Reply with quote

the maps aint dieing while owning all bases no more :/
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Min



Joined: 23 Feb 2003
Posts: 1837

PostPosted: Thu Feb 12, 2009 6:31 pm    Post subject: Reply with quote

$$$$ wrote:
the maps aint dieing while owning all bases no more :/


Yep, that's the spawner owner's decision on his configuration. He decided he wanted to encourage people to play strict and tournament games more so, the game will only close when you and all your enemies quit.

Min
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$$$$



Joined: 02 Sep 2004
Posts: 165

PostPosted: Thu Feb 12, 2009 6:34 pm    Post subject: Reply with quote

i see ty
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Nemokrad



Joined: 23 Feb 2003
Posts: 573

PostPosted: Thu Feb 12, 2009 6:35 pm    Post subject: Reply with quote

Cola wrote:
sry, but

Sad

You will adapt, it's human nature! Razz
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skeet



Joined: 07 Apr 2003
Posts: 38

PostPosted: Thu Feb 12, 2009 7:02 pm    Post subject: 1.16 Reply with quote

Thanks so much for everyone that worked on this! It means alot to the community for this release.......
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Sticks



Joined: 23 Feb 2003
Posts: 806

PostPosted: Thu Feb 12, 2009 9:01 pm    Post subject: Reply with quote

Nemokrad wrote:
Cola wrote:
sry, but

Sad

You will adapt, it's human nature! Razz

How appropriate that it's Darwin's birthday today.
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zet



Joined: 09 May 2005
Posts: 328

PostPosted: Thu Feb 12, 2009 9:47 pm    Post subject: Reply with quote

bunkkksauuuce. bottie doesnt do 1.16 yet.. Crying or Very sad
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Nemokrad



Joined: 23 Feb 2003
Posts: 573

PostPosted: Thu Feb 12, 2009 10:18 pm    Post subject: Reply with quote

zet wrote:
bunkkksauuuce. bottie doesnt do 1.16 yet.. Crying or Very sad

Use http://chat.efnet.org and change the channel to #winbolo A bunch of us are there and you can use boombot which is upgraded to 1.16.
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Siren



Joined: 06 Mar 2006
Posts: 102

PostPosted: Fri Feb 13, 2009 12:46 am    Post subject: Reply with quote

http://www.youtube.com/watch?v=K_REWBqFJvI
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Lancelot



Joined: 15 Mar 2003
Posts: 47

PostPosted: Fri Feb 13, 2009 2:49 am    Post subject: pros and cons Reply with quote

just puting my 2 cents in on the new version. glad to see you guys were able to pull something off and im sure we all appreaciate the effort. now the short hand review.

likes
1. static- reminds me of the old days and it is more fair.
2. sliding- better game physics and also reminescent of the old days.
3. scroll wheel for gunsight- im sure some ppl will appreciate this
4. tracker display for pillboxes- always nice to have good info

fine and dandy but no big whoop
1. new interface starting screen- guess that denotes something new
2. pillbox fire rate - doesnt seem too different but ok.

negative change
1. the tanks top speed is now too slow- this impairs dogfighting and just getting around the map and makes for getting stuck on terrain a lot more easily and annoying when you do get stuck. i think you need to bump up the horsepower to the old limit boys cause i cant drive 55!

improvement still needed
1. tank friction (stickiness) - the old mac bolo allowed tanks to glide past each other in close quarters much more easily. it really affects gameplay in winbolo and would let teams operate in small spaces much better if it were fixed.


ok thats it and thanks for the new version guys.
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Sticks



Joined: 23 Feb 2003
Posts: 806

PostPosted: Fri Feb 13, 2009 9:48 am    Post subject: Re: pros and cons Reply with quote

Lancelot wrote:
negative change
1. the tanks top speed is now too slow- this impairs dogfighting and just getting around the map and makes for getting stuck on terrain a lot more easily and annoying when you do get stuck. i think you need to bump up the horsepower to the old limit boys cause i cant drive 55!

I'm pretty sure the top speed of the tank was not touched. What was, of course, was the tank acceleration and - I believe - deceleration of the tank. So if someone is coming at you wide-open-throttle and you're sitting still, yes, it's going to affect you running away. I also noticed that when going from boat onto land it seems to take a smidge longer.

Lancelot wrote:
improvement still needed
1. tank friction (stickiness) - the old mac bolo allowed tanks to glide past each other in close quarters much more easily. it really affects gameplay in winbolo and would let teams operate in small spaces much better if it were fixed.

The tank physics are up there in terms of priorities. Along with the collision detection, I think that the pillbug and having to End Process a winbolo.exe are at the top of our fix-list for the next release.

And - as always - if you find problems or have suggestions, take a look at the project ideas and differences from Bolo gameplay pages on winbolo.net or open a ticket on Trac. Now that the source is released and is available to everyone, it won't hurt to offer up your opinions or resources to the community. Right now there's maybe three of us besides Elvis sumbitting code. So if we don't know what the community really wants, we're just going to fix what we believe what the community needs.

Lancelot wrote:
ok thats it and thanks for the new version guys.
You're welcome.
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