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Posts by Elvis

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New Site Poll

by Elvis Mar 05, 2026 07:33
What do we think of the new site?

New Site Live!

by Elvis Mar 05, 2026 07:05
Logo still needs to be improved to fit the new design

New Site Live!

by Elvis Mar 05, 2026 06:07
The new winbolo.net is now live. The site is major rewrite and modernization of the 20 year code. It has also been containerized with database migration and seeding scripts to allow for easier develop...

Updates coming soon

by Elvis Feb 26, 2026 14:48
It has been a long silence but some news and updates are coming soon

Updates coming soon

by Elvis Feb 26, 2026 14:47
It has been a long silence but some news and updates are coming soon

Winbolo, Life, and Etc

by Elvis Jun 11, 2012 16:02
ErYan wrote: If you get the time in Australia, I'm looking forward to a beer and reminiscing about the past. Depending where and when I might make it along. Also fixed this not showing up.

new strict maps

by Elvis Jan 18, 2012 10:00
From the database the top 20 non open game type maps are: [code:1:eaeeca4952]+--------------------------+----------+ | Map Name | count | +--------------------------+----------+ | Chew Toy 3 | 42096 |...
Updated. Did that help?
What should the headers be? This is what they are currently set to: header("Content-Length: ".$size. "bytes"); header("Content-Description: WinBolo Log File"); header("Content-Type: application/winbol...
If the case the LGM or tank restarts in the mine field it could be poissible to change that to make the start ineligible. Would need to know the maps that make it happen.

Nick maps !

by Elvis Feb 28, 2011 16:22
This has been fixed. For some reason the upload date field was set to on update set to the current time. So every time the map was downloaded the date would change. Looks like it has always been that ...
if they were hosting the server it may be possible. Otherwise no. LGM starts are random tank start locations on the map.

Nick maps !

by Elvis Feb 25, 2011 13:53
Looks like an upgrade to PHP5.3 a short time ago deprecated HTTP_GET_VARS and HTTP_POST_VARS. Enabled them to keep things running. Shows how old this all is :) Looks like someone should go through and...
There is also a java client prototype in the source code as well.

Xbolo-Bolo for Mac OS X

by Elvis May 02, 2010 13:40
* no sound The linux client contains a working sound implementation using SDL. The way it loaded resources was kind of lame though. And by kind of lame I mean very lame.

Running my own linux server

by Elvis May 02, 2010 13:38
I'll compile up a server with the release keys using ubuntu 10.04 in the next couple of days. I downloaded the winbolo server from winbolo.com and could run it on a fresh ubuntu 9.10 server installati...

WinBolo 1.17 Released

by Elvis Sep 03, 2009 04:00
WinBolo 1.17 is now available for download. Full change list can be found on the Wiki. Thanks to Min, jhood and Sticks who are largely responsible for all the code that have gone into this new version...

help!!

by Elvis Jul 25, 2009 07:32
Account fixed after I talked to lucky.

WBN api?

by Elvis Apr 14, 2009 13:46
An RSS feed exist that contains the current games: http://www.winbolo.net/rss/current_games.xml More details can be found in the latest news post. There has been some discussion on IRC on combing the ...

WinBolo 1.16 Released

by Elvis Feb 12, 2009 15:58
Locked thread. Post comments the announcement thread.

WinBolo 1.16 Released

by Elvis Feb 12, 2009 15:57
WinBolo version 1.16 has been released. What a milestone, the first open source release including contributions from Min, Sticks, jhood. Download it now More details about whats new and changed in the...

WinBolo 1.16 Released

by Elvis Feb 12, 2009 15:54
WinBolo 1.16 is now available for download. The most noticible change is that the game play has been changed to be closer to the original Bolo game. Full list of changes are as follow: WinBolo and rel...

Web Bolo prototype

by Elvis Feb 10, 2009 17:10
scockroach wrote:There's a lot about the Bolo architecture that I don't like. I don't like how everything is limited to 16 (16 players, 16 pillboxes, 16 bases...) Everything is constrained around what...
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