Apr 28, 2004 01:29
great comebacks in winbolo history
I'm not one to come into a forum or to have a website with advice to players who are newbies or are lower level players, since my game isn't among the eilte. But I want to offer some advice to people on how to battle back in a 2x2 game when you're down to only 1 quad, a few pills and a few bases.
DOUBLE TEAM PILLS!!
when you and your teammate both shoot a red pill together, not only do you kill it quickly, but the one who doesn't get most of the bullets can get in there and take it quickly. Plus if an opponent is right there he won't be able to fix it without getting his lgm killed. And here's the kicker: you don't have to use a wall or one of your own pills to help block for it, so you don't put the few valuable pills you have left at any risk! When you double team pills, you basically leave any nearby opponent tanks handcuffed.
TAKE YOUR BOAT BACK TO YOUR BASE!! DON'T HOPELESSLY DRIVE THROUGH RED PILLS!!
When you're behind in the game, every millisecond counts. As opposed to when you're winning and trying to just put the last nail in the coffin, it seems like you have plenty of time and don't need to rush anything. Every second you're away from your quad you're one second closer to losing. If you can't get to your quad by land safely because of all the red pills, then stop trying to get there by land! Take your boat AROUND the land, by water, get to your quad unharmed, and you're ready to go. Yes, the shortest distance between 2 points is a straight line, but when there are tons of red things shooting you, you just can't get there.
For some people the 2 strategies I just mentioned are already known and used. But for some others they are not. I find it frustrating when I'm in a 2x2 and we get behind and pinned to one quad and a couple of bases and pills (whether my fault or theirs) and my teammate doesn't know these time-saving and thus game-saving strategies. And you can't tell him/her what to do during play, because you simply don't have time to stop and type. Every millisecond counts.
I hope alot of people get to read this and use these strategie in these situations in games.
DOUBLE TEAM PILLS!!
when you and your teammate both shoot a red pill together, not only do you kill it quickly, but the one who doesn't get most of the bullets can get in there and take it quickly. Plus if an opponent is right there he won't be able to fix it without getting his lgm killed. And here's the kicker: you don't have to use a wall or one of your own pills to help block for it, so you don't put the few valuable pills you have left at any risk! When you double team pills, you basically leave any nearby opponent tanks handcuffed.
TAKE YOUR BOAT BACK TO YOUR BASE!! DON'T HOPELESSLY DRIVE THROUGH RED PILLS!!
When you're behind in the game, every millisecond counts. As opposed to when you're winning and trying to just put the last nail in the coffin, it seems like you have plenty of time and don't need to rush anything. Every second you're away from your quad you're one second closer to losing. If you can't get to your quad by land safely because of all the red pills, then stop trying to get there by land! Take your boat AROUND the land, by water, get to your quad unharmed, and you're ready to go. Yes, the shortest distance between 2 points is a straight line, but when there are tons of red things shooting you, you just can't get there.
For some people the 2 strategies I just mentioned are already known and used. But for some others they are not. I find it frustrating when I'm in a 2x2 and we get behind and pinned to one quad and a couple of bases and pills (whether my fault or theirs) and my teammate doesn't know these time-saving and thus game-saving strategies. And you can't tell him/her what to do during play, because you simply don't have time to stop and type. Every millisecond counts.
I hope alot of people get to read this and use these strategie in these situations in games.