I wouldn't say it's very different in the actual mechanics of the game, but the subtle differences all add up to a game that doesn't have the same balance as macBolo.
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I agree
1) Bases begin to refuel faster after being stolen. You used to have about 6-8 seconds before a base turned solid. WinBolo gives you about 1.
ya, elvis attempted to fix this at the same time he increased the base refuel rate back for 1.10 ... but apparently a graphic bug stopped him from changing it properly, and he hasn't changed it since then.
2) Bases seem to refuel a little faster. This allows people to attack pill lines over and over again without having to worry about resource management.
thats what a few people have said ... but after some testing, winbolo actually refuels a tad bit slower ... in single/2 player mode anyways ....
3) Dogfighting is rendered mostly obsolete. What would be sure kills in macBolo are not even close in Winbolo. Winbolo's method of dealing with lag during tank-on-tank combat causes you to lose about 20-30% of your shots. After blowing through that much ammo, and with bases refueling so quickly, you don't have enough to take a base (or pill) and press the advantage. Vultures are tougher, and tanks can mostly drive around carrying multiple pills with no worries of getting killed.
pretty much .... without dogfighting working properly it completely changes how the game can be played.
4) Lgm's seem to be a little more fragile. I noticed my lgm died when it walked near a pill getting shot. I don't think this happens in macBolo.
I've noticed this as well .... they seem fragile even compared to older versions of winbolo.
5) Winbolo moves a little smoother. I liked the way macBolo allowed you to move in tics (pixels?). Lining things up seemed a lot more precise.
ya, macbolo seems choppy to me ... always just thought it was my performa though ...
6) Winbolo doesn't allow pill-rubbing. I don't want to open up the debate of whether this is a bug or feature. It is different than macBolo, and it was fun to do.
it would be nice if the macbolo pillfiring algorithm could be duplicated well enough that it incorporates this automatically ... hrm
There're more things, I just can't think of them at the moment. All combined, though, the game lacks the balance that macBolo had. The game is mostly centered around pills and pill lines. MacBolo's game balance allowed for a wider variance of player style. Pill line players, aggressive spikers, vulturers, base runners, tank killers, flankers, etc.
I only noticed this lack of balance once I started improving my skill to a point where balance really became an issue ... lack of balance is one of the reasons I'm currently not actively playing winbolo ... I don't want to play one style of play all the time .. its too boring...
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