May 31, 2004 00:45
Different levels of damage on things in winbolo?
Currently, in its present form, WinBolo registers that normal blocks take the same amount of shots to destroy as damaged blocks... 5 shells. In Mac Bolo there was a definite difference. Damaged blocks took 4 shells, normal blocks took 5 shells. No, it's not a big great deal but it lends to my point.
In addition to a fix for this, I would also like to be able to create maps with different levels of damage on all things. Different levels of damage on rubble, grass and swamp (when these things are shot from the sea, they take 5 shots to turn into shallow water with the exception of grass, which, after 5 shots, turns into swamp). It would also be nice to have all 5 levels of damage on blocks as well.
I don't really own this idea. Underdog and I had a conversation about it a few nights ago. It had slipped my mind, and since he hasn't posted anything about it yet, I figured I'd get in here and post something.
Suggested colors:
For the three missing levels of damage on blocks: red, orange and white. (Note that these colors will only be visible from the thumbnail. The new pictures for crumbling blocks will NOT be these colors. Rather, they will be an appropriate picture that portrays their decayed state, rather like a pillbox.)
We didn't really discuss the other types of terrain all that much, but I'd appreciate suggestions along with your posts.
This addition would give people more tactical information, as well as adding in more colors for mapmakers to use. It's impossible to tell how many shots a block is going to take to be destroyed if you haven't seen it been shot at. Depending on the map, it could take five shots to destroy, even though the block is "damaged".
I'd say that these are just my two cents, but my thoughts now cost 10 bucks. For those of you who are Calvin and Hobbes fans, I'll cut it down to 25 cents USD. :)
In addition to a fix for this, I would also like to be able to create maps with different levels of damage on all things. Different levels of damage on rubble, grass and swamp (when these things are shot from the sea, they take 5 shots to turn into shallow water with the exception of grass, which, after 5 shots, turns into swamp). It would also be nice to have all 5 levels of damage on blocks as well.
I don't really own this idea. Underdog and I had a conversation about it a few nights ago. It had slipped my mind, and since he hasn't posted anything about it yet, I figured I'd get in here and post something.
Suggested colors:
For the three missing levels of damage on blocks: red, orange and white. (Note that these colors will only be visible from the thumbnail. The new pictures for crumbling blocks will NOT be these colors. Rather, they will be an appropriate picture that portrays their decayed state, rather like a pillbox.)
We didn't really discuss the other types of terrain all that much, but I'd appreciate suggestions along with your posts.
This addition would give people more tactical information, as well as adding in more colors for mapmakers to use. It's impossible to tell how many shots a block is going to take to be destroyed if you haven't seen it been shot at. Depending on the map, it could take five shots to destroy, even though the block is "damaged".
I'd say that these are just my two cents, but my thoughts now cost 10 bucks. For those of you who are Calvin and Hobbes fans, I'll cut it down to 25 cents USD. :)
Last edited: May 31, 2004 04:06 (edited 1 time)