Jul 19, 2004 00:48
Start Positions
I was discussing with a group of players the way starting positions are determined when a player dies and restarts. As of 1.09 the starts are determined like so:
The thought put forward is that this disadvantages the team that is losing. This is because they are more likely to have pillboxes placed close to their bases and will have to start from a random start point that is away from where they need to be to refuel and continue playing. As they backed more into a corner, the less likely it is for them to be able to start near it.
What are other player's opinions on this?
Bolo like starts allocation are now implemented. WinBolo
trys to avoid starting you near tanks and enemy pillboxes. From the Bolo
Version History document: "Improved start position allocation for maps with
very few start squares defined, to cope better with certain "creative" map
designs. For example, if you have a map with only two start squares, and
you have a game of two teams where each team has a pillbox close to one of
the start squares, then each team will effectively have their own 'private'
start square, because with only two start squares to choose from when
bringing a new tank into the game, Bolo will choose the one near the
friendly pillbox, not the one near the hostile pillbox."
The thought put forward is that this disadvantages the team that is losing. This is because they are more likely to have pillboxes placed close to their bases and will have to start from a random start point that is away from where they need to be to refuel and continue playing. As they backed more into a corner, the less likely it is for them to be able to start near it.
What are other player's opinions on this?