Import Bitmap

Oct 19, 2004 13:28 Import Bitmap
A question for the forum:

If I include the "import bitmap" (see the "C70" map) feature to the next version of Cartographer, will it kill the art of map making? After all, if we wanted to look at hundreds of random pictures with bad dithering we could drop back to 16 colour mode and browse images.google.com. :)

Will we get noobs flooding the maps with p0rn and pictures of their favourite cars? (I'm already guilty with the cars ;)

Will it devalue the hours people have spent on existing maps?

Perhaps it could be restricted to established map makers (people who have been here a while and have 15+ maps) so it only gets used tastefully?
Oct 19, 2004 14:20
Import Bitmap is a very powerfull filter. It will open a new generation of maps but everyone must keep in mind that maps are existing to be played, and find bitmap in consequence. All map may have a playable part with bases, pills and starts. Never create a "only graphical" map. (but exceptionnaly sometimes... :wink: )

"The art is to integer the game in a beautifull land ! IT'S A GAME !" :D

BUT, like you say, if someone make porn or other bad map, GO OUT !
MODERATORS MUST DELETE ALL BAD THINGS.

I think restricted access will be a good idea, but it will be very easy to go other, then... It would be very difficult to control.... :?:
Oct 19, 2004 17:55
I have thought about this. I was wondering if the import bitmap will kill my desire to make winbolo art or just steer it in new directions. It certainly will make all previous work seem like an inefficient use of time. Future mapmakers won't think much of the effort that went into these maps if they weren't around when the older editors were used. I'd still like to try the import, nonetheless. If it means the end of this avenue of creativity, I don't mind. I have t00 many hobbies as it is. :roll:
Oct 19, 2004 20:23
umm, there was image importing functionality in some macbolo editors and I'm pretty sure it didn't kill off peoples creativity ..... just means nova can build his maps in ms paint and then import them .... Right now if I wanted to built a map, I'd just load up the mac emulator and use one of the popular mac editors.

Min
Oct 20, 2004 00:33
The way I see it, the import bitmap is a very cool feature. The only rule should be that NO ONE can use it in a map contest to make art, because , well, that just ruins it. I think maybe on whenever a filter is used for ANYTHING on a map file, whether the image that was imported was modified, or removedm or not, a small mark to designate that the filter was used should appear somewhere on the map and stay there. (pehaps a small black square (unremoveable) in the lower-right corner on the map) so people cant say their art is so good and they made it all by themselves when infact they had help. that way filter can be used for cool stuff but it won't wreck the art of true... bolo art.


peace
Oct 20, 2004 01:33
OH MY FUCKING GAWD! Q-man had a good idea! Yes, let's do that^.

-Madd Maxx-
Oct 20, 2004 02:13
Maybe a later add-on that included that feature? and coupled with Q's idea, that way you could decide if you wanted to use it or not...
Oct 20, 2004 02:47
Q you do relize....they can open up boloreich...and get rid of that black square right?
Oct 20, 2004 03:24
It's very nice to be able to see photo-realistic pictures of things, but it loses some of its appeal when you see it. I'm more impressed with a sketchy-looking car that looks kinda wrong (but took hours and hours to make) than a map like C70.

It's the reason why people still paint pictures, even despite the fact that the camera has been around for approximately one hundred years. Admittedly, photography takes skill, and I will agree that it is an art form, but there are some things that a painting can convey that a photo cannot.

Most WinBolo art is abstract, anyway. Look through my collection sometime---you rarely see anything that is supposed to actually resemble something. But people still like to look at it because it carries artistic appeal.

That being said, I'd love to have this feature included. It can be quite entertaining to see how all the terrain comes together to form the picture. And besides that, there's things you can do when you're finished. No examples come to mind, but I'm betting on seeing something creative from Acro in the future, and hopefully myself.

---Nova
Oct 20, 2004 17:31
Yea, I agree; also a bit more eloquent than my post. :D Let's see if min cuts and pastes/disagrees with/puts down/or adds those wonderful subtle condescending comments.
Oct 20, 2004 17:59
Acro wrote:
Yea, I agree; also a bit more eloquent than my post. :D Let's see if min cuts and pastes/disagrees with/puts down/or adds those wonderful subtle condescending comments.


You sir are a moron. Subtle enough for you? and until you threw this little idiotic comment at the end, I would have not responded to this thread any further. Good work!

Min
Oct 20, 2004 22:10
Suicide Jockey wrote:
Q you do relize....they can open up boloreich...and get rid of that black square right?


Q-mandabomb wrote:
should appear somewhere on the map and stay there.

(pehaps a small black square (unremoveable) in the lower-right corner on the map)


am I missing something here?
Oct 21, 2004 04:30
Q-mandabomb wrote:
Suicide Jockey wrote:
Q you do relize....they can open up boloreich...and get rid of that black square right?


Q-mandabomb wrote:
should appear somewhere on the map and stay there.

(pehaps a small black square (unremoveable) in the lower-right corner on the map)


am I missing something here?


Ianbanks only controls Cartographer. He cannot manipulate BoloReich. The extent of his abilities is to make a black square that you cannot remove in Cartographer.

However, there are most likely other options that would signify that you've used the import bitmap filter. Ianbanks can probably come up with something.

My only concern with this is that even if there were an acceptable solution (in the "properties" section of the map, there could be something that would signify that you used the filter.), it could be side-stepped by simply copying and pasting it into BoloReich.

But is this really a huge issue? Not really. People who would try to pull this kind of "I actually made this (fingers crossed)" bullshit are most likely the people who bullshit anyway. There are also only a few people who could back up this claim with past maps. If there is someone who creates maps that look like chunky discouloured shit and all of the sudden jumps out with a great map claiming that he actually made it... I'm going to have to seriously doubt that.

These import maps also bear a distinctive signature. I cannot quite explain it, but I think I'd be able to distinguish between a photorealistic human-made than a photorealistic machine-made.

My apologies if any of this was completely dumbshit-stupid.

---Nova
Oct 21, 2004 06:57
Good Nova : the signature that bitmap filter was used will be the bitmap aspect itself !

I think that maps made with a bitmap or "manualy" will be very very easy to recognize... expect for very small details ? Also, bitmap filter can be used to "drawing on" an make it a manualy-made aspect and a better playability. Then, the art creation is real !

Maps contests should give a good value to...maps ! Not only on graphical aspect. A map is a playable land and I repeat that "The ART is to INTEGER THE GAME in a beautifull land". Scores of maps contests (and map collections ratings) must encourage THIS art and the originality of maps. Just paste a bitmap is not art, but the work made after to make the map interesting to PLAY is art.

DON'T RATE PHOTOGRAPHY, RATE MAPS ! :D
Oct 21, 2004 17:59
I think it is decided then.

I'm glad, because I went ahead and wrote more code for it. ;) My first go at it required you to to "dither" images in a paint program first to get the colours close to the map, unless you wanted a "threshold" effect. Now Cartographer does Floyd-Steinberg dithering on imported images automatically. You can also leave dithering off, and a lot of the time you get an even better image with big solid areas and no "dot fields".
Oct 21, 2004 22:42
Hm.... I never thought of copy and pasting.... ugh..... perhaps it could be made in the actual filename somehow..... but then again maybe we don't even need it.... after all I think it is very easy to tell what is filtered and what is moldy poop poop.

Peace
Oct 23, 2004 19:12
Import bitmap is in this version:

http://www.ucc.gu.uwa.edu.au/~ziph/cartographer/Cartographer-0.5.zip

Please note that it is the only change from 0.4 to 0.5, and copy and paste is still not enabled.

It is known as "Mapify Clipboard" on the "Filters" menu. You should be able to copy a bitmap from any application, and then run the filter to have it placed on the map. It'll take the top left corner if the image is bigger than 256x256.

Once copy and paste is enabled, the filter will be modified to paste the image "floating" so that you can position it on the map before it gets "dropped on" to the map and overwrites anything below it.

Let me know how it goes.
Oct 23, 2004 21:23 Praise the Lord!
Edit: Link removed as I deleted the map.
Last edited: Feb 22, 2005 14:26 (edited 1 time)
Oct 23, 2004 23:37
I tested it out, seemed pretty damn cool. You got dem mad skills, Ian. :-)
Oct 24, 2004 00:52
yea jhood, that's what I look like!
Oct 24, 2004 01:27
Hey Ian... since you're good at programming and you like winbolo, maybe you could make a version (of winbolo) for pocket pc's. :roll: :D
Don't know how possible that is though, seeing as though winbolo isn't open-scource.
Oct 24, 2004 03:23
Gay Ca-nad-eye-dan wrote:
yea jhood, that's what I look like!


Afraid not, bud.. THIS is you..
https://www.winbolo.net/mapcollection/info/5295
Last edited: Oct 24, 2004 04:14 (edited 1 time)
Oct 24, 2004 03:27
LOL!!!!!!!!!!!!


That is all I have to say.