Oct 30, 2004 19:10
Updating the brain interface
Elvis, I can see your expression now... :? or maybe :evil: before you even click the topic title.
Anyway, to ease your mind, my requests won't effect the way any existing brains function nor the size of the structure. If someone needs the zero value in padding2, 3 or 4, they may get a little mucked up but I doubt that's an issue.
+ Basic newswire events
- You could possibly use the message struct for
- this, just use receivers as NULL to signify that
- it wasn't a chat message.
- - Players joining and leaving
- - LGMs that have been lost
- - Who captured a base (a change in bit doesn't do quite enough)
- Requesting an ally.
- wantallies to be implemented.
- Allow Alliance Requests to be handled by the borg
- OBJECT_PARACHUTE to be used when appropriate
- OBJECT_SHOT to be marked friendly if shot by the player
- TERRAIN_UNUSED changed to signify a refbase on that tile (TERRAIN_BASE_VIS) This would save some thinking power to only look for a base if there is one there.
- struct GAMEID to contain a char for the server's actual name (reverse DNS lookups should not be done in a borg ;) )
- PrefsVRefNum could have a purpose, nothing that I can think of
- PrefsFileName to point the winbolo or brain folder or maybe the registry path.
Anyway, to ease your mind, my requests won't effect the way any existing brains function nor the size of the structure. If someone needs the zero value in padding2, 3 or 4, they may get a little mucked up but I doubt that's an issue.
+ Basic newswire events
- You could possibly use the message struct for
- this, just use receivers as NULL to signify that
- it wasn't a chat message.
- - Players joining and leaving
- - LGMs that have been lost
- - Who captured a base (a change in bit doesn't do quite enough)
- Requesting an ally.
- wantallies to be implemented.
- Allow Alliance Requests to be handled by the borg
- OBJECT_PARACHUTE to be used when appropriate
- OBJECT_SHOT to be marked friendly if shot by the player
- TERRAIN_UNUSED changed to signify a refbase on that tile (TERRAIN_BASE_VIS) This would save some thinking power to only look for a base if there is one there.
- struct GAMEID to contain a char for the server's actual name (reverse DNS lookups should not be done in a borg ;) )
- PrefsVRefNum could have a purpose, nothing that I can think of
- PrefsFileName to point the winbolo or brain folder or maybe the registry path.
Last edited: Oct 31, 2004 02:13 (edited 1 time)