Updating the brain interface

Oct 30, 2004 19:10 Updating the brain interface
Elvis, I can see your expression now... :? or maybe :evil: before you even click the topic title.

Anyway, to ease your mind, my requests won't effect the way any existing brains function nor the size of the structure. If someone needs the zero value in padding2, 3 or 4, they may get a little mucked up but I doubt that's an issue.

+ Basic newswire events
- You could possibly use the message struct for
- this, just use receivers as NULL to signify that
- it wasn't a chat message.
- - Players joining and leaving
- - LGMs that have been lost
- - Who captured a base (a change in bit doesn't do quite enough)

- Requesting an ally.
- wantallies to be implemented.
- Allow Alliance Requests to be handled by the borg
- OBJECT_PARACHUTE to be used when appropriate
- OBJECT_SHOT to be marked friendly if shot by the player
- TERRAIN_UNUSED changed to signify a refbase on that tile (TERRAIN_BASE_VIS) This would save some thinking power to only look for a base if there is one there.
- struct GAMEID to contain a char for the server's actual name (reverse DNS lookups should not be done in a borg ;) )

- PrefsVRefNum could have a purpose, nothing that I can think of
- PrefsFileName to point the winbolo or brain folder or maybe the registry path.
Last edited: Oct 31, 2004 02:13 (edited 1 time)
Oct 30, 2004 20:49
Elvis has his own agenda sadly... :/
Nov 01, 2004 18:26
Well, yeah. Even though the community is small, the amount of "developers" isn't terribly great. Sure, there Wonka and Min have put out spawners, Sheeps has coded an IRC bot, ianbanks and SuicidJky have coded map editors, but how many bot programmers are there? Well, there's Min, me at times, and now Acrion.

Why we seem ignored is that because we're the ones who request changes. A map editor can still be a map editor, reguardless of if there's a tank_velocity variable or not. It's gonna take just as much work to make us happy as it would to fix gameplay issues and guess who's there more of? Players or bot coders?
Nov 02, 2004 03:17
True enough. However, it doesn't hurt to hope.
Nov 03, 2004 21:26
Acrion wrote:
True enough. However, it doesn't hurt to hope.

But if it did, we'd be in a world of pain by now.