Upgrades

Apr 13, 2005 17:08 Upgrades
Noticed some people discussing use of joysticks, etc. to enhance their play. Let me share with you some of my "tricks of the trade."

I use a telepathic interface to steer and shoot, and a voice-activated LGM. My tank has been upgraded with a laser rangefinder, thermal sights to see through trees, and a machine gun linked to a motion sensor to kill enemy builders. I load my main gun with armor piercing fin stabilized discarding sabot rounds for one-shot one-kill lethality, and occasionally use depleted uranium applique armor to enhance vehicle survivability. My tank also has an organic amphibious capability that eliminates the need for boats.

Drone aircraft launched from my refueling bases provide me with 360-degree streaming video of the battlespace and use side looking airborne radar to track enemy tanks. The drones are in constant high bandwidth encrypted wireless communication with my pillboxes, and the intelligence they provide can switch the pillboxes to angry mode prior to receiving fire. The drones' onboard forward looking infra-red cameras monitor hostile LGM movement, information about which can be relayed to my pillboxes for a counter-builder fire mission, thereby preventing the placement of blocking pills.

In addition to this builder killing ability, my pillboxes are typically entrenched such that only the weapon protrudes above the surface, making them much more difficult to engage. In the event that obstructions come between the pillbox and its target, the pillbox employs a large caliber mortar for indirect fires. The low terminal velocity of these shells is made up for by their home-on-laser guidance system, target illumination for which can be provided either by the drones, my tank, or my LGM using a handheld unit. My pillboxes recognize their role as a firebase, and protect their perimeter with a network of mines, reinforced concrete barriers, and oil filled trenches ready for ignition. When captured, the pillboxes disable their primary weapon in order to keep it from being used by the enemy.

My tank's mine bay has been upgraded to allow for a variety of payloads, including the standard anti-tank mine, bounding fragmentation anti-personnel mines either command or tripwire detonated, extra ammunition for the tank's main gun, seismic sensors which can be planted to detect enemy tanks on the move, or even a team of extra LGMs.

The LGM himself has been put through a more rigorous training regimen, which has resulted in significantly increased running speed. The LGM Combat Water Survival Course (LCWSC) has fully prepared him for operations in a maritime environment, to include the sabotage of enemy tanks at sea. He carries a lightweight beltfed air cooled machine gun, enabling him to engage opposing LGMs at a considerable distance. In a confrontation with enemy armor, he operates a single shot light anti-tank weapon with an effective range of five squares. Alternatively, he can be equipped with a wire guided anti-tank missile launcher, although this limits his mobility.

The LGM's kevlar armor, well stocked first aid kit, and extensive emergency medical training enable him to continue operations even after receiving wounds, up to and including those inflicted by enemy tank fire. All my LGMs place mission accomplishment above their own well-being, and will rush enemy tanks as a suicide bomber should the need arise. Even in death, the LGM continues to fight - the trigger mechanism of a large explosive charge is linked to vital sign monitors, turning the LGM's body into an impromptu (and often unnoticed) land mine after his death.

The fighting continues behind the front lines with my refueling bases. As the central asset of the combat service support element, my bases are not content to play a passive role in shaping the battle. They actively engage the enemy through the use of pillbox-like guns and rocket fired mine dispensers. A base-to-base communication network notifies bases farther to the rear whenever a frontline base is low on supplies, at which point more ammo can be moved to the bases closest to the forward edge of the battle area. This same network also interacts with the pillboxes, thereby enabling a base view as well as the standard pillbox view. During rapes, base personnel disable the recharge mechanism prior to being overrun, and detonate any remaining munitions just as the enemy tank drives over.

Improved forestry techniques give my tank higher returns of usable lumber on each harvesting trip. The tank's entire lumber bay can be filled in only four trips, and additional lumber can be strapped to the outside of the tank for use in extended pillwars. My LGM is also careful to plant new trees after the harvest, at a ratio of two seedlings for every one tree cut, making the forest a sustainable resource in protracted games.

CF
Apr 13, 2005 20:30
My battletank has a coherent-beam Electromagnetic Pulse Generator that allows me to silently and quickly diasable CF's vast arsenal from a maximum range of 3300 meters.

Thus, the brains overpower the brawn. :D
Apr 13, 2005 21:25
Yeah, well I have a hack which enables me to join as many players as I want to a game. I simply activate drone mode and... bye bye CF!
Apr 13, 2005 23:34
Acro wrote:
My battletank has a coherent-beam Electromagnetic Pulse Generator that allows me to silently and quickly diasable CF's vast arsenal from a maximum range of 3300 meters.

Thus, the brains overpower the brawn. :D


And all of THAT is totally useless against my stockpile of tactical thermonuclear devices that each have a 10 megaton nominal yield. Launched from secret locations on top of conventional ICBM's, there is no countermeasure for these weapons. Just look what happened during a test detonation at Harvard Yard:

Harvard Yard - nuked

Remember, close only counts in horse-shoes, hand grenades and thermonuclear warfare.

-DAllen
Apr 14, 2005 05:28
Acro wrote:
My battletank has a coherent-beam Electromagnetic Pulse Generator that allows me to silently and quickly diasable CF's vast arsenal from a maximum range of 3300 meters.


Naturally, I am fully prepared for such a scenario.

Operations in the high EM interference environment need not be substantially curtailed. In the unlikely event that the electomagnetic pulse is able to disrupt my hardened electronics, all of my critical weapons systems have analog backups. The laser sights and thermal imaging on the tank itself can easily be replaced with conventional focused lens optics, providing accurate fire at a similar range as before. Sound powered telephones link all my refueling bases and pillboxes so communications between them are not degraded to any large extent once the excessive radiation has faded. My wireless drones do suffer a loss of capability, but reserve squadrons protected deep in underground hangars can quickly be brought to the surface and reintroduced to the battle.

In addition to these stopgap solutions available in the area of operations itself, my logistics capability provides me with the means to rapidly reinforce and replace my damaged warfighting equipment. Through the concept of seabasing, or maritime prepositioning of forces, extra supplies are located offshore, well away from any interference by electro-magnetic weapons. Hovercraft provide rapid ship-to-shore movement of these items. Literally within minutes, all of my sophisticated electronic devices are back in the fight, often before the enemy even realizes they're gone.

CF
Apr 14, 2005 23:22
Telephones... like paper cups and a string? Damn, I made a hella funny picture of CF's "High tech" base, but photobucket resizes it so it's too small >.<

Can someone host it for me?
Apr 15, 2005 01:20
Q-mandabomb wrote:
Telephones... like paper cups and a string? Damn, I made a hella funny picture of CF's "High tech" base, but photobucket resizes it so it's too small >.<

Can someone host it for me?

upload it to the ftp.winbolo.us server and put a link in here... i wonder if you can do the imbedded deal with the ftp server, too... hrmmm...
Apr 15, 2005 02:17
This exchange kind of reminds me of a high-tech, long-winded version of this:

Inigo: Begin.

You are using Bonetti's defense against me, uh?

Dread Pirate Roberts:

---I thought it fitting, considering the rocky terrain.

Inigo: Naturally, you must expect me to attack with Capo
Ferro.

Dread Pirate Roberts:

---Naturally, but I find that Thibault cancels Capo
Ferro, don't you?

Inigo: Unless the enemy hasn't studied his Agrippa,

which I have! [pause] You are wonderful!

Dread Pirate Roberts:

---Thank you. I've worked hard to become so.

Inigo: I admit it, you are better than I am.

Dread Pirate Roberts:

---Then why are you smiling?

Inigo: Because I know something you don't know.

Dread Pirate Roberts:

---And what is that?

Inigo: I am not left-handed.

Dread Pirate Roberts:

---You're amazing!

Inigo: I ought to be after twenty years.

Dread Pirate Roberts:

--- There is something I ought to tell you.

Inigo: Tell me.

Dread Pirate Roberts:

---I'm not left-handed either.