Tank Turning

Apr 23, 2005 21:10 Tank Turning
I saw somewhere, sometime, that someone wanted a better way for the tanks to rotate, so instead of having a jerky tank, it rotates smoothly... I was thinking about it, and couldn't you use the same thing that's used on the bullets? When you shoot a bullet up, it is the same as the tile, but if you shoot it off to the side, it's rotated that far... am I correct? Would this be workable? Just a thought



|Jason#8|
Apr 23, 2005 23:45
Jason_The_R0x0r wrote:
When you shoot a bullet up, it is the same as the tile, but if you shoot it off to the side, it's rotated that far... am I correct?

Actually, no. If you look at the skin bitmap, it has different tiles, and actually, the same number as the tank. Up, down, left, right, and 22.5 and 45 degree angles from those. But, it could be done (I think) but you'd have to have the program rotate the bitmaps manually.... etc.

PS. The bullet tiles are over to the right in the skin.bmp file
Apr 24, 2005 12:38
To have a nice rotation of tanks, bullets, boats..., I think that it needs to use tiles made of vector shapes. Bitmap tiles can't be rotated nicely I think. (Tell me if I'm wrong...) :wink: