Canceling games

May 20, 2005 00:15 Canceling games
Last 4 games in mid-battle I get "Server has received quit message" and bolo dies. If I'm not mistaken this is because some childish Butt_Hole is canceling the game. This is a plea from those of us who aren't Butt_Holes:

PLEASE STOP. If you want another game, START ONE. Don't kill existing games.
May 20, 2005 00:31
The server receives a quit message when all of the bases belong to one team. This usually happens when some retard does a cool 'request all' for an alliance request and suddenly everyone is on the same team and the game is considered ended by the software.
May 20, 2005 04:11
Yeah, but for some reason it's happening with out that "request all". I rarely accept alliances.
May 20, 2005 07:04
If the person hosting wants to kill the game becuase they are losing, thats really their perogitive ... their computer, their bandwidth, their fragile ego.

Min
May 20, 2005 13:13
99 Suck:

Also, keep in mind, that there are quite a few new open players that have learned the approach of making it much easier to dominate by joining an open, before there opponents do, and locking (Not allowing other players to join) so that they can get all the pills and build a base before allowing others to join. This is typically a quick invitation to have a game killed. I have seen Acro's explanation about the mass alliances happen all too often lately, but,... if you want a serious game that typically is played through with out childish dilemnas, perhaps its time to advance yourself, and join stricts for team games or 1x1's.

Joining Irc, and establishing a group to play with isnt typically too strenuous, and most of those games arent tampered with due to being passworded, to keep the newer players out.

Good Luck.

Addbot
May 20, 2005 13:56
addbot wrote:
99 Suck:

..if you want a serious game that typically is played through with out childish dilemnas, perhaps its time to advance yourself, and join stricts for team games or 1x1's.


I for one don't see tourney's as "advancing" myself anymore. I used too.. but not anymore. The same things that allow me to dominate opens apply to tournament games and vice versa: Don't loose your man, don't die. Open games are really the same thing as tourneys, just with lots of explosions. And Tourneys move slower. I used to play for the sole reason of kicking arse and humiliating people but taking thier bases and leaving them with nothing to do. Now I play more for fun. I do hate losing games to mass ally (and do gripe about it once in awhile), but have come to accept it as part of the open game.

What I can't accept is people simply killing the game for no reason other than to be childish jerks. There was still NO clear winner in those games that were killed that I describe above. If you aren't even going to try, dont bother to turn on your computer.
May 20, 2005 14:41
Um,...

There is an exceptional difference between a open game vs a tourney game,... vs a "strict game."

Open games: Typically Full of alot of newbies, some whom havent a clue how to take a pillbox, other then hardlining. Typically, a match-up of a few experienced players or higher leveled players join with the intent to try to gather the pillboxes together and hold them from a large swarmed alliance. Dying does'nt harm you nearly as bad due to the fact that you respawn fully refueled of sheilds and ammo, with trees already loaded in your tank.

Tournament Games: These types of games are more of a challenge then opens for the fact that when you start or respawn, your tank has half ammo, allowing someone to join a game if not locked and steal a base even if all the bases are taken, they can still continue to die to get ammo, making a base not necessary other then to keep game from ending. Typically, more challenging due to less suplied resources, and more skill involved.

Strict Games: Strict games make you bound to bases, if you havent a base, your availiability to ammo, and mines and refueling are not there. You cant just die, and begin with a full tank. Bases are considered gold in these games in contrast to opens where you dont have to concentrate on taking bases right away. If you dont take a base in a Strict you will not have the option to refuel with out allying someone. Without ammo readily availiable, it is more challenging to get pillboxes, and take over land on the map. Amongst many other amenities.

Your statement declaring no difference between these games is actually quite untrue. And typically when someone states that they would rather stay in opens, that typically distinguishes they're determination to the game. Where there is nothing desperately wrong with playing one or the other, it is your decision. The decision u decide gathers grave consequences. Opens will leave you with lots of irritations, and lots of unbalancement, stricts and tourneys will weed out alot of grief and turmoil found in opens.

So make a choice and deal with it basically.
Choose to play opens and deal with the irritations that inevitably will arise, or step up in your game and play tourneys and stricts where you will endeavor less problems with.

Addbot
May 20, 2005 17:05
addbot wrote:
Um,...

Your statement declaring no difference between these games is actually quite untrue. Addbot


I actually didn't mean there was no difference between the two, I meant there is little difference between the two for me. I use the same tactics to do well at both: Don't die, don't lose your man.

addbot wrote:

And typically when someone states that they would rather stay in opens, that typically distinguishes they're determination to the game. Where there is nothing desperately wrong with playing one or the other, it is your decision. The decision u decide gathers grave consequences. Opens will leave you with lots of irritations, and lots of unbalancement, stricts and tourneys will weed out alot of grief and turmoil found in opens. Addbot


Agreed, and holds true for 95% of players. In my case, I've already been there and done that with Tourney's & Strict Tourney's. And, I'm not looking to build alliances with certain players, etc., which while perhaps not being a goal of IRC, is inevitable.

addbot wrote:

So make a choice and deal with it basically.
Choose to play opens and deal with the irritations that inevitably will arise, or step up in your game and play tourneys and stricts where you will endeavor less problems with. Addbot


Agreed, and I'm prepared to deal with all of the standard annoyances. The point of my original post is that yet another annoying item has popped up... People killing the games in mid-play.

I am not opposed to playing strict or tourney games, now-a-days I just find them to be TOO structured... I'm playing for fun, and like the chaos.
May 20, 2005 17:10
addbot wrote:

Choose to play opens and deal with the irritations that inevitably will arise, or step up in your game and play tourneys and stricts where you will endeavor less problems with. Addbot


One last comment: This part about "step up in your game and play tourneys" is fairly misleading. I believe a good player can do either or well, and a good player could only play opens. As I stated previously, I believe the things that make one dominant are: not to die, not to lose your man.
May 20, 2005 22:21
99, youve gotta understand. Addbot has no intention of having fun. He is merely here to think about ratings and nothing else. He's one of those fuxed up people who cant take a numbers disadvantage, or a loss. All he thinks about is: I want super good rating! I must win!

Hes not in on the whole idea of enjoying life.