Update to wonkaDSctl

Aug 07, 2005 14:20 Update to wonkaDSctl
Lets see if anyone in the community wants to take on a project I think would be helpful. The winbolo code has been updated since Wonka built his spawner, and it would be nice to include the new server functionality, especially the "say" command. Since many of the bots use WBB, most game servers would be helped by this.

The say command passes text into the game. The command format would be: wonkaDSctl.exe say <port> <some text>

This would be helpful for a number of things:
- Players could be told who kills a game from IRC: "nick@host.net just kill the game from IRC."
- If a player drops, text could ask the players to unlock

It would of course be up to each bot owner how much info they wanted to be passed, since I can see this abused, but I have been seeing lots of active games being killed from IRC. Some things that would need to be decided would be the amount of text to pass, strip out any codes, etc. As an open source project, you would need to release your source updates.

The source code (in a cpp file) is on Wonka's site: www.winbolo.us/~wonka/
Aug 07, 2005 17:39
Good idea, but I'd like to see the autospawner improved first and foremost. Since it is so unreliable; it would be nice if it restarted automatically upon encountering an error or connection problem, instead of leaving winbolods running on the PC yet not generating games. It also needs to generate games randomly, not in alphabetical order. I would be really excited about a reliable spawner!
Aug 07, 2005 20:36
Hey, start your own thread buddy! Don't try and sidetrack my little update.
Aug 07, 2005 22:26
The say command sounds neat, but in the past I've noticed that in situations of heavy lag messages don't always come through. I'm not sure if this would be a problem, seeing as how the message would be sent by the game hoster (I can't really explain, I'm just hoping you get the idea), but in any case it aughta be worth a shot.

As for this feature getting abused, bot owners can either just ignore the person or ask for the person to be removed from the channel.
Aug 07, 2005 22:51
acro: have you considered trying my spawner program? ....

sheeps: I forget, did the backend for my spawner that you originally used in sheeps have options for sending whatever message you want to the server? ....

Min
Aug 07, 2005 23:40
Well, thanks to ren I got SJ's spawner working, but I need more time to see if it's gonna stay online for any length of time. If it ends up being a pain, I'll certainly try yours, min.
Aug 08, 2005 01:25
holy shit people still have that thing? it should work fine Acro....other then you won't have the pretty features like locking and stuff via command line. I would say if it broke just tell me what went wrong and I'll fix it for you.......but I so don't have the code for anything winbolo related anymore except a map editor and a neat lil program to mess up the tracker.
Aug 08, 2005 01:39
Yea I may need some support for it if you're willing. Right now I know very little about it. For instance, I started it and it spawned 'Semi-Donut'.map (open) and that one played out for quite awhile. However, it has not generated another map since that game ended. Someone started another open game manually while 'SD' was running; perhaps that is causing it to 'derail'?

(I could always email if easier)
Aug 08, 2005 02:58
what it does it parses your process list, so if there is one running from elsewhere it will detect that one and figure "oh hey I don't need another one. I can't remember if there is an option to spawn more then one. I also thought it looked for min's program not winbolods.exe but I can't remember that either. I'll keep searching for the source......or even the exe maybe. I guess I could prolly code the exact same thing in 5 minutes if needed also.
Aug 08, 2005 03:05
Actually, you must be right. I noticed that later, a new game appeared only after the manually-spawned game ended. That's a nice feature. My upload is inappropriate for multiple games anyway. :)
Aug 08, 2005 03:07
It wasn't really a feature......it just happened :)
Aug 08, 2005 03:47
Acro wrote:
My upload is inappropriate for multiple games anyway


That's not the only thing about you that's "inappropriate," Acro.

CF
Aug 08, 2005 20:47
At least I didn't screw up enough to be banned FOR LIFE. :D

Oh, and I think I'll put my username at the bottom of all my posts like CF does because I like to see it splattered all over the place to satisfy my attention-hoG desires.





AC
Aug 09, 2005 03:01
Acro wrote:
At least I didn't screw up enough to be banned FOR LIFE


Please, you WISH you could get a lifetime ban.

Acro wrote:
Oh, and I think I'll put my username at the bottom of all my posts like CF does because I like to see it splattered all over the place to satisfy my attention-hoG desires.


OK, mister 1000+ posts, none of them relevant.

CF