Hey SJ, if you're out there :) How difficult would it be to add a 2-hour time limit on that game spawner? Like an either/or: 120min/or/quitonwin?
wanna send or link me to my spawner....I will add that, along with rewriting the whole thing lol.....anything else u want in it?
http://www.winbolo.us/downloads.asp
(about 1/2 way down, last on the list of spawners)
Heh! You are too accommodating. You're gonna regret it bwuahaha. Along with a timer, I was thinking it'd be nice to have it reject maps with less than 12 bases or 12 pills and reject maps bigger than 5 kb considering that we have some retarded maps in the 'masterlist'. Or perhaps make those as selectable quantities.
Overall, it's been much better than wonka's, although sheeps might disagree :) I've had some trouble with getting a partial white screen on join, but it's nothing that can't be fixed with restarting the app.
I wonder if it could remember the last values set in the 'main' fields upon restart, like remembering 'opens' and what ports and remembering maxplayers, etc. I'd be nice to have the little taskbar menu auto-hide when clicking outside it instead of having to hit 'exit menu'.
A useful feature might be the ability to kill games via command line, but that's not too important really. I like the 'now serving' part btw, but the map path is kinda squished up against several options bars above it.
It's not like you're getting paid, but I s'pose having dozens of people use your software for hours a day is pretty cool. :)
post-script: I know nothing of programming, so I don't know if any of those ideas were ridiculous or not.
hmm its labeled 1.1.........the prog says 1.0 do i need to do anything lol. What operating system do you run it on? I would like to code it in .net but the framework isn't avail for the ol windows 9x machines.
This is plain jane WinXP home. *SP2* Thanks, Jason
Last edited: Sep 08, 2005 02:12 (edited 1 time)
hah just makin sure he is able to use the .net framework......and oh acro killing games,locking,unlocking,and the say command will all be useable via gui and commandline once I get this working exactly how i want it.
The reason I asked about service pack 2 is because when it's installed, any 16-bit application you have is disabled... which is retarded.
acro i was just wondering your opinion on the maps. Do you think i should let you set individually or just have it pull out of a single selected directory. your prolly the only one that uses it lol so i figure i'll get your opinion on it. I got the say,lock,unlock commands all down finally.
sounds good to me lol, maybe we'll work out something to add individually, with map preview etc later on.
ok I have a little bit finished here. it starts the program, you have to select winbolods.exe and your map folder. then your option etc like the last one. this one monitors the server, restarts a new one when it exits. if there is a time limit set.......the spawner sets a timer. it gives the players a 5 minute warning before kill. the process will then get terminated (since the time limit function doesn't kill winbolods like it should) and another will be restarted.....quit kills winbolods and the prog, restart kills winbolods so another starts.
Known problems,
sometimes can't join game.....i think i fucked up a commandline property for the server, trying to find
nothing else i know of
not done yet
Minimizing to system tray
saving settings
the map stuff size # of pills etc
you can get the spawner
Spawner
and if you need it you can go
Here to get the .net framework, needed for this.....only runs on windows 2000/xp machines......comes with service pack 2 i think
Last edited: Sep 11, 2005 18:54 (edited 1 time)
Question about the timer: does it end a game at (say) the 2-hour limit even if people are in the game and playing? The timer would only be useful if it killed when the game/port is idle. (the idea-to keep idle maps from existing for freaking hours) Often an open gets played out for a half hour or so, then gets replayed awhile later. I would be real unhappy if I was in an open game pillwar and the game was gonna end. I'm absolutely not critisizing your work (I think it kicks ass so far) but a timer that killed a game with players in it; even with a warning, will annoy people.
timer just finish's winbolods' job, the game would have already been killed from -limit's time limit. I may try to see if I can maybe use the info command to see if anyone is alive in there so we can dump using winbolods's time limit all together
Lol, Window XP updates. *mocks*
Actually I did like SJ's old spanwer, but there were a few things that stopped me from keeping to use it:
- could not kill games from IRC
- games would not end when everyone leaves game
- SJ would make fun of me
But if the spawner could get commands from IRC and run hidden, I think it would be great. I would switch WBB to use it.
commands from irc is going to be coded in, I think I need to use the old listening on a port method like min's did since i know nothing about using the mailslot like wonka did, and I am rather lazy and don't want to learn it. I will impliment a -hidden commandline switch, although you'll still need to give the settings the first time in the gui, although i could just make a new one different one that the settings are passed to somehow. We'll see, going to get some other things finished before I work on that.
All I get is 'application failed to initialize properly'
Option to auto-minimize on start
Option to auto-start game on load
Option for logging
When lv gets released, have that as option
I can do all of those thing, other then lv cuz i don't have any clue wtf options that will entail. I will prolly release the source code with the next one, its kind of a mess but oh well. I am trying to reproduce acro's problem, hopefully i can find it and fix it.
Yea it won't start. But if it does for other people; that's still moving forward. Thanks for the work, SJ.