Request ALL

Oct 16, 2005 16:43 Request ALL
I vote that we all make a conscious effort to NOT request all. More games are ruined that way, and it should be stopped. I can count on one hand the number of times I've requested all, and I get into teams every game. There is no need. In fact, that feature of winbolo should be eliminated, and you should only be allowed to request one person at a time, and only have one request out there at a time... i.e. if you request more than one person, your previous requests become null and void.
Oct 16, 2005 16:56
one thing that the request all is good for is the fact at the end of a game, when everything is taken, and the teams all join together, the game ends, and the bot spits out another map.

i think that we should keep it because how else are you to get rid of a strict game? the only other way would be to give everything to the other team, but that takes to long

but on the other hand, the request all thing happends in the middle of a good game, and it ends, which some times can be a real piss off.

Thats why you WAIT for people to come into the game and then lock it and set teams, so that you dont get these noobs that not know anything, request all and ruin a perfectly good map.

so its kinda a thing you need, but hate.

i dont real know which way to go. So im going to say that there should be a timer set to that function so that only after 8 mins that you can use it, that way there is none of that allying everyone unless everyone wants a different map and game.

another thing you could do is say in the beginning of the game "ally anyone" so that you dont get that request all thing. That way you only ally one person.
Oct 16, 2005 17:46
So what's wrong with trashing "request all" and spending a few extra minutes getting everyone allied? Locking a game is all well and good but Murphy's Law and a few noobs is all it takes.

So im going to say that there should be a timer set to that function so that only after 8 mins that you can use it, that way there is none of that allying everyone unless everyone wants a different map and game.


If I'm understanding this correctly, ("game start delay?") this sounds like a huge inconvienience compared to requesting alliance one by one. I also don't see any benefit to doing this.
Oct 16, 2005 18:52
hi, im spamming
Oct 16, 2005 19:38
At least you're honest about it.
Oct 16, 2005 23:35
is there as way so that when the pop up prompts you to neither accept or decline, there is a way to see if player requesting is already on a team, so that there is one split second you can see if they can whether allied all

or, see if they clicked request all for allies

this brings up i think the wish thread from a long way back with color coded teams so you don't mess up the game for newcomers
Oct 17, 2005 03:12
Which brings up that it'd be much more practical to get all the bugs fixed first before you start adding in more junk into the mix.
Oct 17, 2005 11:29
Nova wrote:
Which brings up that it'd be much more practical to get all the bugs fixed first before you start adding in more junk into the mix.


Name one game where this actually happens.
Oct 17, 2005 19:24
99_Suck wrote:
Nova wrote:
Which brings up that it'd be much more practical to get all the bugs fixed first before you start adding in more junk into the mix.


Name one game where this actually happens.


If Nova would have written that, the word "actually" would have been in italics. You know, a good deal of my internet text nowadays has become Nova style. I've been using italics, using punctuation... etc. And all my real-life friends usually tend to utter stuff such as: "wtf is wit all the punctuation dude". Man, is there any cure to this addiction of properness?
Oct 17, 2005 22:42
99_Suck wrote:
Nova wrote:
Which brings up that it'd be much more practical to get all the bugs fixed first before you start adding in more junk into the mix.


Name one game where this actually happens.


One game? Out of every single one? I'd say pretty much every single big-budget game (Halo and the like) get their stuff straightened out before they release the game and release patches. This should be happening here more, not less, considering that we've got better communication with the creator and only one guy working on it (thus eliminating any bureaucracy to foul things up).