Deforestation

Oct 19, 2005 20:13 Deforestation
Is deforestation a sound tatic or poor ettiquette?
Oct 19, 2005 20:53
I believe that it is a fine tactic, plainly because I think that there is no reason for it to be bad ettiquette. Topics such as these will never be solved, b/c there will always be varying opinions, so I think we should just drop the whole thing.
Oct 19, 2005 21:44 Re: Deforestation
My philosophy is if someone doesn't want deforestation in their game, then be courteous and wait until you find an opponent that wouldn't mind. Pissing off players is a good way to make sure team games are hard to come by.
Oct 20, 2005 00:11
my feeling is .. there is a time and place for everything, if your enemy is holed up in one quad with more than half the pills, the best way to fish them out is depete their tree resources, so that they have to move farther to get trees when they run out, this can be vital to taking down their fortress. In most cases, this is a 'last resort' type tactic though, typically if you start deforesting too soon, you'll be off wasting your time while the enemy is tearing down your pills and bases.

Min
Oct 20, 2005 01:18
I find merit in all three of these points (Nova's, Min's, and DTM's) and also find from personal experience that, in smaller games, taking time to deforest will screw over your own team through your absence from the battle area.
Oct 21, 2005 06:25
DANTHEMAN! wrote:
so I think we should just drop the whole
thing.


God damnit dan, 99_suck is breeding some life into the communtiy with these topics, This community needs life!

Bring on more topics 99_suck!!!
Oct 21, 2005 15:39
You said it KK, 99 is doing a god job of keeping this forum alive. Go 99.
Oct 21, 2005 16:20
Acro wrote:
taking time to deforest will screw over your own team through your absence from the battle area.


Acro's quite used to screwing over his own team.

I never ever deforest, and when someone deforests me, I usually ask them to stop. I consider it very poor etiquette.

Don't get me wrong, it's a very effective tactic; I just don't like to win or lose games that way. I feel the same way about pooping mines everywhere - it just makes the game less fun.

On the other hand, some people are completely against walling in builders, and I think that's a totally legitimate thing to do, so I guess it's a matter of personal preference.

If I had to rank these three tactics from worst to best ("worst" meaning most game-ruining, not least effective) , I'd say:

1) Carpet-mining. I quit once this starts.
2) Deforesting. I ask people to stop, but continue to play.
3) LGM-walling. This is a fine tactic, I do it to others, and don't complain when they do it to me (which they do quite frequently).

Just my $0.02

CF
Oct 21, 2005 20:17
"carpet-mining" is a different issue altogether, like, some people feel that if you poop out any mines at all, your carpet mining, and will quit (which I like, cuase it means I can win games without trying), so, whats the limit? ... a couple mines in front of your pill line ok?, a couple mines when your running away from a enemy ok? .. mines are a very useful tactic as well, 'carpetmining' is typically defined as mindless mining, but people interpret that differently, I feel pooping out some mines in front of my line to slow down a superior opponent is alright, but mining till you blast the quad to shallow water isn't .... though there are times that doing that is useful as well.

Min
Oct 21, 2005 21:13
It all boils down to the intent of the mining, which you did mention in your post, just not quite as specifically. And really, this is an issue best discussed between players. People will have different ideas on what is acceptable mining. Some, like you for example, say "bring on the mines, when you're busy mining I'll come up behind you and take you out at the knees". Someone else might not want mines in the game, period.

Having said that, this is a nice discussion and I wholeheartedly suggest we keep it moving.

---Nova
Oct 21, 2005 21:39
Agreed, but I don't see how well you can contribute to a discussion about the details of winbolo when you don't play it, Nova.
Oct 21, 2005 22:11
Acro wrote:
I don't see how well you can contribute to a discussion about the details of winbolo when you don't play it


I don't see how you can contribute when you sux.

CF
Oct 21, 2005 23:36
Acro wrote:
Agreed, but I don't see how well you can contribute to a discussion about the details of winbolo when you don't play it, Nova.


Well, if I get in over my head then I'll drop out of the discussion. *shrug*
Oct 22, 2005 00:07
Acro wrote:
Agreed, but I don't see how well you can contribute to a discussion about the details of winbolo when you don't play it, Nova.


Thats kinds mean acro, nova has played in past and understands the dynamics...

Min
Oct 22, 2005 00:10
Grabdangit min; I'm trying to get him to start playing again... :)
Oct 22, 2005 00:49
If you can get my needs for instant gratification met with WinBolo... sure, I'll play again. But I play games to escape work, not make more of it...
Oct 22, 2005 01:37
Acro wrote:
I'm trying to get him to start playing again...


I'm trying to get acro to stop playing. FOR LIFE.

CF
Oct 23, 2005 02:54
Nova wrote:
If you can get my needs for instant gratification met with WinBolo... sure, I'll play again. But I play games to escape work, not make more of it...


Yeah... WinBolo isn't the easiest game to win/play effectively. That's why the nubs almost never become good and stick to carpetmining the opens.

A) it's fun to unleash hell with a 500 mine line.
B) when you spawn in an open, you can go kick ass/mine instantly... no waiting to refuel. It's fastpaced.
Oct 24, 2005 11:32
I often use mining, in open games, to make rivers for a quicker return with boat near base/quad/war area. It's a better solution than roads ! :)