Nov 18, 2005 23:15
Brain Research:
In the early 90's in 7th grade I was a bolo addict on the old Mac LCII. We had an awesome Appletalk lab at school - the latest technology! So, probably like all the rest of ya, I'm rediscovering an old game for the sake of nostalgia and some fun.
I do have a little coding experience in my past, and I'd like to give brain construction some effort. I'd like an interesting computer project and after stumbling across this site, it reminded me how much fun I had playing against allied brains back in the days of macbolo. (yes I know in winbolo they can't yet ally themselves, I can do it manually if I want)
So, I tried to download the sample workspace someone mentioned in a previous post, but the link is broken. Does anyone have a good VS workspace already set up with a compiling brn I can start from? Also, does anyone have the source code for the macbolo indy 2.02, 3.1, ladma 6, or any of the other decent brains so I'm not reinventing the wheel here? I'm sure there are some pretty slick algorithims for pathfinding etc. that would take me a long time to put together myself.
I looked back through the old posts here and can see there are probably some hurdles to success as compared to the old macbolo brains, but I've got spare time and a lot of interest. My goal is to build upon some of the old brains and get something put together that could at least capture all the bases on Everard island, let alone put up a good fight or take a pillbox.
The only thing I know right now is how much I don't know about this, so I look forward to getting some input from the few of you who've experimented in the past...
Thanks!
I do have a little coding experience in my past, and I'd like to give brain construction some effort. I'd like an interesting computer project and after stumbling across this site, it reminded me how much fun I had playing against allied brains back in the days of macbolo. (yes I know in winbolo they can't yet ally themselves, I can do it manually if I want)
So, I tried to download the sample workspace someone mentioned in a previous post, but the link is broken. Does anyone have a good VS workspace already set up with a compiling brn I can start from? Also, does anyone have the source code for the macbolo indy 2.02, 3.1, ladma 6, or any of the other decent brains so I'm not reinventing the wheel here? I'm sure there are some pretty slick algorithims for pathfinding etc. that would take me a long time to put together myself.
I looked back through the old posts here and can see there are probably some hurdles to success as compared to the old macbolo brains, but I've got spare time and a lot of interest. My goal is to build upon some of the old brains and get something put together that could at least capture all the bases on Everard island, let alone put up a good fight or take a pillbox.
The only thing I know right now is how much I don't know about this, so I look forward to getting some input from the few of you who've experimented in the past...
Thanks!