Please note any other features you'd like to see in this post.
Jhood, please make a borg that uses voice-recognition software to accept verbal commands from the player. It should also be able to read the player's lips over a webcam, and track the movement of his eyes, which would of course be slaved to the LGM to enable the player to guide the LGM, and alter its course mid-way through a mission.
The tank itself obviously needs some sort of autoloading mechanism for the main gun. Not only would this increase the tank's rate of fire, but it would also allow the player to select different types of ammunition according to need: Discarding sabot rounds made of depleted uranium or tungsten for battling enemy tanks, high-explosive dual-purpose for destroying walls and hitting enemy builders, and thermobaric fuel-air explosive for gutting pillboxes.
I would also like to see some sort of rotary-wing aircraft support for winbolo, both in a close support and logistic role. Attack helicopters could reduce hostile pillboxes with laser-guided missiles far in advance of the player's tank, mark the dead pill with white phosphorous rounds to make it easier to find, and loiter over the area to prevent hostile pick-ups or rebuilds. Seabased heavy-lift helos could bring in more ammo and armor to replenish bases faster, as well as reinforce the player with additional LGMs. Assuming you had sufficient airborne tanker assets to give the helos a decent amount of flight time, your tank need never be at a loss for builders or bullets.
Of course, were the helicopters ever disabled, the ships of the seabase could move closer to shore and deploy the material by landing craft. This would have the added advantage of putting them within naval gunfire range of the enemy-controlled sections of the map, especially if the ship's projectiles were rocket-assisted, which of course they would be. Laser guidance for the naval shells would be provided either by the attack helicopters or by an LGM with a handheld designator hiding in the trees. If neither option was viable, the gunships could still derive a firing solution for unguided projectiles by examining radar images of the battlefield.
In addition to the lack of seabased rotary-wing support, I perceive a definite need for better defenses of the refueling bases. Too often it seems that they neglect the COMBAT aspect of combat service support! This could be rectified by equipping them with tube-launched, optically-tracked, wire-guided anti-tank missiles. Hostile tanks would be quite deterred from approaching such a position, a deterence that could be magnified by also giving the bases large-caliber mortars to prevent the enemy from using obstructions in the terrain to approach too closely. Naturally there would be an extensive network of unmanned thermal and seismic sensors to alert the base with sufficient warning time to deploy these systems.
Please implement these basic and badly-needed features as soon as possible.
CF