winbolo skin double size

Apr 10, 2006 11:39 winbolo skin double size
I'm making a skin double size... and on the damaged pills i'm putting a number to indicate how many shots are left to kill the pill, but when I play, the number looks all blurry. Is there a way to disable any gaussian blurring that the image loader does?
Apr 10, 2006 12:13
WinBolo does not perform any gaussian blurring during image loading or display.
Apr 10, 2006 21:40
ZZZ, have you checked the skins already made to see how they are done? It's a simple pixel thing. Several skins have been made for double size.
Apr 10, 2006 22:06
Any chance you're mistakenly saving the file as a .jpeg? Because .bmp is the way to go with these puppies.
Apr 12, 2006 05:31
The problem was that I named them skin.bmp and screen.bmp instead of skin32.bmp and screen32.bmp. After putting the number of pixels in the filename (which could be autodetected) it worked without any pixel deformation.
Apr 12, 2006 09:36
(-_-)zzz wrote:
After putting the number of pixels in the filename (which could be autodetected) it worked without any pixel deformation.

It could be, but then it wouldn't be possible to have a skin file that contained different images for both window sizes.