WinBolo 1.15 Released

Apr 21, 2006 07:53 WinBolo 1.15 Released
Version 1.15 of WinBolo has now been released. It can be downloaded from the downloads page of www.winbolo.com
Apr 21, 2006 08:01
1st post! W00T!!

Will test it out. :wink:
Apr 21, 2006 11:21
1.15...seems normal...
Apr 21, 2006 11:22
Very much worth the wait.
Nice work with the LogViewer and the new version!
Apr 21, 2006 12:28
Looks great Elvis! Thanks for all your hard work.

My spawner has been updated to 1.15 and logging is turned on.
Apr 21, 2006 16:33
Thanks Elvis for your great work ! I will install/try it in 1 minute ;)
Apr 21, 2006 17:19
any news on what the "other fixes" were or was it just the log viewer that took a year
Apr 21, 2006 18:30
fyi... on my logs, I have now added two links at the top when viewing a log, one to "winbolo.net log" and one to "logviewer log". Clicking the latter for games that do not have a logviewer log will report an error. But for those that do have a log, it will allow you to view or download as normal.

This should make it easier to find and view official games that get logged. In the future I'll probably make it a little fancier where the links show up only when the log is available, etc.
Apr 21, 2006 21:37
Elvis: That's great!
Apr 22, 2006 00:32
From the the Version History:

Version 1.15 (21/4/06)
* Game logging. Includes log viewer capable of replaying log files.
* Fixed tanks not disappearing immediately in game clients when destroyed by running into mines.
* Many other fixes.


I think you have your answer, Jockey. I also echo your comment about what the other fixes were. I know we can't be the only ones wondering what was fixed. Maybe the pillbug?

Although each new version supposedly tweaks the networking in some noticable fashion, I'm sure we'll have to play a couple weeks to get a feel for the differences between 1.15 and 1.14.
Apr 22, 2006 00:46
One thing Elvis changed is the early spawn. Now, everyone spawns in the same spot when they join the game the first time. Then it's random afterward.

Some have said it's harder to stick enemy tanks into their own pb fire (entrapment by coming from behind), and some have said the spawns are better. However I haven't heard Elvis say anything about that so I don't know since I haven't noticed those changes myself.

One thing though I know is that so far I haven't experienced any bugs save for one lgm bug. So it may be less buggy as well.
Apr 22, 2006 00:51
[19:56:37] <bubba_us> he mentioned starts are 100% percent random in a 1x1 with fermat
[19:56:44] <no> oh
[19:56:53] <no> so they are no longer influenced by pbs and what have you?
[19:57:29] <bubba_us> cant say