Jun 16, 2003 01:57
Features/Requests for winbolo itself and winbolo.net
Some ideas on what id like to see changed or added to future winbolo versions.
First of all, there is a bug where an enemy pill doesnt die. This happened in a 1x1 with Kax, and it was not in heavy lag either. What happened was i shot the enemy pill like normal, until it was dead. Then something strange happened. instead of being a red dead pill, it was a green dead pill, and not only that, it continued to shoot at me. then a few moments later, it transformed into a red pill again, but this time it had 1 or 2 shots of armor left. i tried killing it again, but it was still "invincible" I am not sure, but i think running over it will allow you to pick it up, nfortunately that is kinda hard when its firing at you. This i think should be a top priority in making winbolo better.
Another thing is lgms seem a lot harder to kill. You have to shoot a block or half a block ahead of the lgm that is visible in order for it to die. This may or may not be due to lag. Having a shot detonate directly on top of the visual lgm does not always kill it, this i can say with certainty. I would seriously like to see this fixed, if possible.
I think its a wonderful idea to have a ranking system for 1x1s on .net. Perhaps we could have a game log of some sort, or at least who they played, and when. When someone last played shouldnt be a private thing, since some seem sensitive about disclosing game results. I for one would like to see game results disclosed, since if you dont want them up, dont use .net. Also, perhaps including what map was played on would be nice. When, who, what map, and maybe the result would be the basic info id like to see.
Some kinda of integrated ibl type ranking for 2x2s would be ideal. Not sure exactly how it could be inplemented, but something that would show ones team playing ability. The team idea only records if the other side is a team, and everyone is there, which makes it very difficult to use at present.
Those above things are my prime suggestions. the rest are some things id like to see, but are of a slightly lesser priority than the above.
A different chat window. The current chat window can take forever to scroll through. Perhaps have it as part of the skins that will(?) be implemented.
Ability to ignore the messages of a player. Some players, especially in opens just cuss and plain are annoying. Stopping this will perhaps cause less general aggrivation, cuz no one wants to be called a "sh1tface a55fuqer queer fagg0t" all game long.
Saving games, and replaying them, like in mac bolo.
A observe mode, for players to watch games live, perhaps a simplified overview of the map that refreshes once every 5 seconds, that shows pill placements, base control and tank location only? perhaps make it password protected as well.
ok, heres a big one, that would be real neat imo.
Instead of connecting to a game and joining it right away, have a mini chat room type area for people who have joined, and people can set up teams there, and perhaps even sides (ie, pick where you spawn initially) include a timer at start, so then this gets rid of wasting time picking teams and sides, cuts down time cuz you start on your side, and no lame newbies crashing game. perhaps have a "im ready" button to click. Basically, something like the starcraft battlenet system, if your familiar with that.
Different visuals for tanks, make enemy tanks look different than friendly tanks, not just color, but the actual shape.
New textiles. Ones id like to see: Land that cant be altered, such as tarmac. This will add a new game play to winbolo, and will actually make opens not just turn to water.
Invincible blocks that are on map already ( not made by tanks ) for making a permanent border.
ability to set tree regrowth rate to high, normal or low.
ability to set mine max, and possiblely shot max armor max and tree max.
ice, which has same max speed as tarmac but is much slower at decellerating or accelerating on.
lava or acid. if tank is on this, it damages the tank per so many seconds. perhaps it kills lgm on contact. this is a little hard to implement, but a neat idea imo.
different view points. 3d would be neat. but also the ability to turn the map. like moving the camera view point.
oh yeah, one more bug i noticed. when your tank dies with your lgm out, while your respawning the lgm does some crazy "dancing". like it moves one way, then stops and moves another way. rather strange imo.
a better tutorial/net guide for newbies, cuz too many lamers ruin it for the rest.
integrated irc #winbolo in the program. makes it easier for people to get into the real fun of winbolo.
some kind of advantage or cool thing only registered players get, just to make an incentive for people to pay shareware.
winbolo merchandize, like tshirts. not sure how profitable it is given the current size of winbolo, but i think it would be awesome. i for one would buy at least one.
thats about it. sorry its long, but just some things ive had on my mind. some are more practical than others. feel free to flame and critisize me, foolish mortals. i look forward to winbolo becoming HUGE
First of all, there is a bug where an enemy pill doesnt die. This happened in a 1x1 with Kax, and it was not in heavy lag either. What happened was i shot the enemy pill like normal, until it was dead. Then something strange happened. instead of being a red dead pill, it was a green dead pill, and not only that, it continued to shoot at me. then a few moments later, it transformed into a red pill again, but this time it had 1 or 2 shots of armor left. i tried killing it again, but it was still "invincible" I am not sure, but i think running over it will allow you to pick it up, nfortunately that is kinda hard when its firing at you. This i think should be a top priority in making winbolo better.
Another thing is lgms seem a lot harder to kill. You have to shoot a block or half a block ahead of the lgm that is visible in order for it to die. This may or may not be due to lag. Having a shot detonate directly on top of the visual lgm does not always kill it, this i can say with certainty. I would seriously like to see this fixed, if possible.
I think its a wonderful idea to have a ranking system for 1x1s on .net. Perhaps we could have a game log of some sort, or at least who they played, and when. When someone last played shouldnt be a private thing, since some seem sensitive about disclosing game results. I for one would like to see game results disclosed, since if you dont want them up, dont use .net. Also, perhaps including what map was played on would be nice. When, who, what map, and maybe the result would be the basic info id like to see.
Some kinda of integrated ibl type ranking for 2x2s would be ideal. Not sure exactly how it could be inplemented, but something that would show ones team playing ability. The team idea only records if the other side is a team, and everyone is there, which makes it very difficult to use at present.
Those above things are my prime suggestions. the rest are some things id like to see, but are of a slightly lesser priority than the above.
A different chat window. The current chat window can take forever to scroll through. Perhaps have it as part of the skins that will(?) be implemented.
Ability to ignore the messages of a player. Some players, especially in opens just cuss and plain are annoying. Stopping this will perhaps cause less general aggrivation, cuz no one wants to be called a "sh1tface a55fuqer queer fagg0t" all game long.
Saving games, and replaying them, like in mac bolo.
A observe mode, for players to watch games live, perhaps a simplified overview of the map that refreshes once every 5 seconds, that shows pill placements, base control and tank location only? perhaps make it password protected as well.
ok, heres a big one, that would be real neat imo.
Instead of connecting to a game and joining it right away, have a mini chat room type area for people who have joined, and people can set up teams there, and perhaps even sides (ie, pick where you spawn initially) include a timer at start, so then this gets rid of wasting time picking teams and sides, cuts down time cuz you start on your side, and no lame newbies crashing game. perhaps have a "im ready" button to click. Basically, something like the starcraft battlenet system, if your familiar with that.
Different visuals for tanks, make enemy tanks look different than friendly tanks, not just color, but the actual shape.
New textiles. Ones id like to see: Land that cant be altered, such as tarmac. This will add a new game play to winbolo, and will actually make opens not just turn to water.
Invincible blocks that are on map already ( not made by tanks ) for making a permanent border.
ability to set tree regrowth rate to high, normal or low.
ability to set mine max, and possiblely shot max armor max and tree max.
ice, which has same max speed as tarmac but is much slower at decellerating or accelerating on.
lava or acid. if tank is on this, it damages the tank per so many seconds. perhaps it kills lgm on contact. this is a little hard to implement, but a neat idea imo.
different view points. 3d would be neat. but also the ability to turn the map. like moving the camera view point.
oh yeah, one more bug i noticed. when your tank dies with your lgm out, while your respawning the lgm does some crazy "dancing". like it moves one way, then stops and moves another way. rather strange imo.
a better tutorial/net guide for newbies, cuz too many lamers ruin it for the rest.
integrated irc #winbolo in the program. makes it easier for people to get into the real fun of winbolo.
some kind of advantage or cool thing only registered players get, just to make an incentive for people to pay shareware.
winbolo merchandize, like tshirts. not sure how profitable it is given the current size of winbolo, but i think it would be awesome. i for one would buy at least one.
thats about it. sorry its long, but just some things ive had on my mind. some are more practical than others. feel free to flame and critisize me, foolish mortals. i look forward to winbolo becoming HUGE