I've been looking for a version of Bolo for the newest Mac operating system, and came up with Xbolo. However, I can not find any downloads for it. Any help?
give nu-bolo a search. im not sure but i think thats what your lookin for?
hood if you read this tell this guy what to do. 8)
How hard would it be to align xBolo and Winbolo such that people could play against each other? Min?
I'm not sure you'd want to.
Aside from the obvious difficulty of re-writing either of the applications to be compatible with the other's network protocol, there are some significant differences that would make gameplay unfair.
XBolo has unlimited view area. You can only see what your pills and allies can see, but this is still a very comprehensive overview of the map. 'Radar-scrolling,' as I call it, is a thing of the past. I really like this improvement, but it would be an unfair advantage against the classic bolo view.
The gameplay is different in subtle little ways. I find it much easier to take pills in winBolo. Pills get angrier, faster in XBolo. Although many of the basic pilltakes are similar, the fine details are such that I find it frustrating to move between platforms.
Probably the better way to bring OSX users into the winBolo community would be to create a port of winBolo for the mac. Elvis recently made it open-source. Alas, those skills are beyond me.
They are different pieces of software that are designed differently, they can't be 'aligned'.
Min
I have a fuzzy memory of somebody starting on a java version. I don't know if it ever moved beyond alpha, though.
With the iPad and soon other tablet devices, I wonder if the market for bolo will reappear? I hope so :D
As to networking protocol, that's a good question. I, too, would like to know if it's TCP or UDP or ...?
Do you use a mac, ErYan?
Not sure what others have been doing recently, but I've devoted a few hours every weekend to porting the source to QT. Most of the DirectX graphics code has been switched over to SDL, but:
* no sound
* interface does not work as one would expect
* networking is difficult (over my head - may have to rewrite some routines)
* some of the sprites are solid colors (just need to figure out the right spots in the png)
Unlikely that I'll have an executable for months, and I'll refrain from posting screenshots until there's something people can actually try out.
All of that being said... not sure how well this will work, and java might be better :)
Jhood,
Are you using the open-source Qt, or do you have a commercial licence?
and ...
Are the directX calls the only thing preventing winbolo from compiling on other platforms?
Using the open source version, since WinBolo is GPL and I don't want legal issues with Nokia :)
To clarify: most of the graphics code that has been ported to SDL will work on Windows, OS X and Linux, and any code that still needs work (ie: some of the basic map sprites) have been commented out.
The build compiles on Windows XP, Ubuntu 9.10 and Leopard with the limiting factor being networking code, specifically endians (which Elvis warned us about early on). As such online play is not working and with the graphics system possibly needing an entire rewrite, I don't want to release the source quite yet, which means legally I can't provide builds/executables.
This is very interesting stuff, Jhood!
is OSX the 'odd man out' with big endian ordering, or does linux use the same convention? I'm thinking they all use the x86 architecture now, so why aren't they compatible?
Put me down as a supporter. I'd love to play winbolo on osx.