I am complaining about the fact that I respawned (note the title of this thread if you mistakenly believe I was walled in whilst having a wank), and subsequently spent most of the game unable to participate. It took me a considerable amount of time just to get into the game therefore once I am in the game I do not wish to do nothing.
Ah alright, was having some problems understanding what exactly your issue was, mostly due to the posts people made after yours. Ok, walled in starts, got it.
All I am trying to do is explain that a map constructed in this way may not result in a fair game. I think that changing those spaces to deep sea would make this a better map.
Consider if played 1v1 this map is clearly a pointless exercise. Is it any less pointless in a 2v2, 3v3 and so on? I do not believe bolo is a game of chance.
A map constructed this way is somewhat irrelevant. First rule new players need to learn is this .... don't die .... if you don't die, you won't get put in a blocked in start. Another thing you need to realize, is your enemy has just as big of a chance of landing in the blocked off area as you do. This tactic is a losing tactic, against a player who doesn't die, you'll eventually just spawn in the area you blocked off. The risk vs reward is pretty bad overall.
Hence why I was a bit confused about what your were talking about, this tactic is clearly extremely stupid. Your enemy got lucky. Simple as that. Normal start blocking involves blocking in an area but leaving a allied base as a entrance, that way no enemy tanks can drive up on land behind you unless they have ammo. Which is a workable tactic and what I thought you were talking about, since in that case you can simply drive around to an open start.
Did I say anything about my awesome skills? Everyone who has played with me knows how good I am - that is, shite. However in this instance we had just won a team game and the rematch was on this map. I started, ran bases, died and was then stuck.
I think you've just explained to yourself why noone bothered to come save you sooner. In a 2x2, if I lost a good ally due to this 'tactic' I'd immediately do what I could to save him/them. I'm not trashing your skills here, but you kind of implied that they did this just to beat you, and that was the entire purpose for starting that map. If you lost a 1x1 this way, then you deserved to lose, GG and quit. Start another game, different map. Problem solved.
Is this a community or a clique? Because if you are not interested in opinions in your forum then just say so. However, I wish to make you aware of the fact that a community grows while a clique by definition will not.
Any community requires members who contribute. However, you only bitch. please point me to a positive post you've made. Any positive contribution will do. My current perception is that you complain, and then you complain some more. The current issue your complaining about has never been a major issue, and most of berz's maps have the shallow water squares around the start. The solution is simple, either don't play those maps, or don't die. Dieing on the baserun is a big nono on most maps. Or you could just kill your enemy and have them spawn in their blocked in area, do that a few times and they'll stop doing it, garuntee'd. But your current 'solution' is to come on here, and complain about how these maps made it so you couldn't play. I like to call that pointing fingers. You mentioned multiple times that you had to wait 20 minutes for a game, and then this happened. Point the finger at yourself, you died. It had nothing to do with luck, just your own bad play.
In conclusion, there is no way I'm going to modify maps that are 15+ years old, so that this can't be done. Its not a problem, it never has been a problem and thus doesn't require a solution. Don't die on the base run.
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