Making a Bolo Clone for class

Jun 14, 2010 20:42 Making a Bolo Clone for class
Hey guys, im at a summer programming class and for my project I want to make a Bolo game (a simpler clone of course). My partner played it when he was younger.

I am using Java (only language I know beside Visual Basic and that sucks). Is there any way we can get the different terrain in .png or any other picture format?

For those of you that are java savy I will have a Terrain class, with as many variables as images i can get. Then the Map.java Client will read in a text document of hexadecimal numbers, each number represents a specific terrain square.

EX. 2 2
1 1
1 1 Represents a 2 x 2 grid with four terrains of type one.

So basically if any of you have the different blocks of terrain saved as image files is there anyway I can get them? I tried looking in the program files after I downloaded but they are only saved as whole maps.


Thanks very much.

P.S. if you see me playing sorry if I suck, im new and I am trying to get the whole concept of the game.
Jun 14, 2010 21:40
well, the simplest thing to do is download the source code for winbolo. Winbolo is open source so its freely available, the images for the terrain is located in the source code package. You could also obtain it by downloading the skins package I suppose, but since your planning on coding a clone, your probably better off with the full source.

Min
Jun 14, 2010 21:41
http://www.winbolo.org/wiki/index.php/Main_Page

Min
Jun 15, 2010 11:22
There is also a java client prototype in the source code as well.