newbie players read this

Sep 17, 2010 05:18 newbie players read this


ok if ur a newbie, chances are, unless ur playing an all newb game, ur ally is someone good, ur opponents are all better than u, and ur ally is prob better than the opponents individually.

ok, so when there is a pillwar like in the picture above, instead of trying to fight the pillwar next to your good ally, who is likely gonna be VERY PISSED at you cuz u keep fucking him up and doing more bad than good, u should go behind and rape their bases. see the check marks? thats where u rape. dont try to rape a base where there is a pill cuz u will just die and wont get it.

also its a good thing to kill their tanks. if u are a sucky player, killing a better player is always a plus, since even if u die, u traded a bad players life for a good players life, which is a benefit to your team.

get it? seriously, this is important, and if u want to be a good ally and win games, and not piss off your allies to where they want to tear you a new asshole, please take this advise into consideration

THANK YOU
Sep 17, 2010 11:58
What a wonderful drawing. That must have taken a while.

Seriously, role play is important in team games with players of differing abilities. the noob's job isn't to take the line down unless it is free and easy.
Sep 17, 2010 17:02
I have a strong suspicion UD was fucking hammered during this paintings construction
Sep 17, 2010 17:25 ...
if by that you mean hammered on jon1357's suckage....yes.
Sep 18, 2010 04:46
you like my artistic talent? might put another example up in the future
Sep 20, 2010 00:19
I think he paid Indiana to draw that.
Sep 29, 2010 01:31 newbie pillwar


Here is the situation: You are playing a 1x1 or 2x2. You have 3 pills that you just acquired, and you see that your enemy (bad guy) has a pill line set up. What do you do? We will assume that it is necessary to engage this pillwar for this example.

I have illustrated 2 generally bad example that I see newbs do, and I have suggested 2 better examples.

In the first bad example in the lighter green, you have planted your pills much too aggressively. Your opponent can take your pills much more easily than you can take theirs. All your pill takes in this example are either much too hard or impossible to pull off successfully without great risk. Your enemy has bases in front of the pills, so the A column and C column takes are hard (not impossible though, but not suggested for newbs) They are hard on their own, but especially hard since there are supporting enemy pills that will shoot you as you set up. The B pill plant is the worst of the worst. You can't make a pill take without being shot at by enemy pills, and if things go bad, you cannot sweep the dead pill without a large risk of dying.

In the second bad example, while not as bad as the first, is still pretty awful. You have no good pilltakes to make except maybe column B to take 3B, but the problem with that is you can't pick up the enemy pill without a large risk of dying. Also, by planting in a horizontal line you have given your opponent an easy opportunity to set up a double take from the right side of row 1. This set up does accomplish the goal of preventing an easy pill line push up that way but it is so ineffective and easy to counter, it is basically shit. Never do it.

On top of all this there is water to the immediate left of the pills. That means the left side pills are even harder to sweep and harder to support. Why put yourself in a corner?

Ok so the good examples:

Both examples are very similar as you can prob notice. The difference is the pale green one is somewhat more aggressive while the moss green one is somewhat less aggressive but slightly wider. The benefit to the pale green is that you are setting yourself up for an easier take (row 2 diagonal along the right to row 3 column C enemy pill) and are applying pressure on your opponent to keep his pill line in check or lose it. The benefit to the moss green one is although the pill take you have set up is harder (the middle one over the base, similar to the previous example) it covers more ground making an enemy flank more difficult. When to use which set up depends greatly on a number of factors, such as enemy proximity, enemy pillwar capabilities, overall pill count, etc, too many to list. With experience you should be able to figure out which is more ideal in the situation you are in.

The 'good' example are not the only good examples, but they are pretty standard and vastly better than the bad examples.

To summarize, here are the key points you should look at when deciding where to plant pills:

1.Can these pills be supported? (ie, can I sweep them back up if things go bad easily, are they within range of others pills that I can heat up? How easy is it to rebuilt this pill without losing my lgm?)

2.Can I make a pill take using these pills to gain an advantage? (how easy is the pill take and am I capable of pulling it off?)

3.Is the pill line accomplishing something that is relevant? Is the territory that I am defending worth it? (Don't defend areas with no resources)

4.Do I have the resources to support it? (trees and bases within range?)

5.Is the terrain of the battlefield favorable to me relative to my opponent? (Should always be yes. Look for rubble and water)
Sep 29, 2010 01:49
Great bullet-point summary. It's pretty much a checklist on veteran players' minds.

However, might I suggest not paying Indiana to use MS Paint? Perhaps, use multiple .PNG graphics so that it's easier for everyone to understand.
Sep 29, 2010 02:04
i feel the mspaint custom graphics add a warm personal touch, but i suppose in-game screenshots would be more concise. this way is just easier though :p
Oct 25, 2010 10:52
underdog wrote:
i feel the mspaint custom graphics add a warm personal touch, but i suppose in-game screenshots would be more concise. this way is just easier though :p


This is the worst drawing I have ever seen, but one of the best explanations of pillwarring tactics.

A total noob may have no idea what you are talking about but a pseudo noob like me does. Thanks for that.
Oct 25, 2010 20:17
eryan! when u coming back? dont stay away so long fucker! ;)
Oct 26, 2010 07:21
Kaos wrote:
eryan! when u coming back? dont stay away so long fucker! ;)



kaos are you even playing??
havent seen you lately...
Oct 26, 2010 18:39
im working alot at the moment but i do play on a weekend and sometimes on a weeknight if im not busy. oh and im decorating too :/
Oct 29, 2010 12:07
Kaos wrote:
im working alot at the moment but i do play on a weekend and sometimes on a weeknight if im not busy. oh and im decorating too :/


Sorry mate, I have been really busy. I miss playing a lot. I will try.
Oct 30, 2010 10:18
Saw you in a log rolling pond the other day eryan. You seem to have everything sorted out strategically.
Oct 30, 2010 22:32 ....
Caber tossing again are we?
Oct 31, 2010 12:58
Caber tossing again are we?


I am not as easily provoked into a flamewar from someone who will not at least prove he is sober

http://www.youtube.com/watch?v=qO3Q__2OPYE&feature=related[/url]