Sep 18, 2003 18:25
Speed Hack Findings
I ran the packet sniffer on Winbolo using the speed hack today. I got into a game today where someone was using the hack, so i decided to go ahead with the testing. Here's what I found.
When all is running at normal, there are roughly 10,000 outbound and 2,000 inbound packets per minute. when running the hack at 2x, it jumps toi 13,000 out and 4,000 in. At 4x, it jumps to 16,000 out and 8,000 in.
......Out .....In
1x 10,000 2,000
2x 13,000 4,000
4x 16,000 8,000
My best guess is that the hack that makes one immune probably discards some of the inboumd packets. so that instead of 10k/2k, you would see 10k/1k.
So the solution i described in another thread will probably work. If the average packet count exceeds or drops below a certain threshold, the player gets dropped from the game; or, if there is a sudden increase over the average packet count.
Hope this helps end these f'n hacks. I am really getting sick seeing them used.
When all is running at normal, there are roughly 10,000 outbound and 2,000 inbound packets per minute. when running the hack at 2x, it jumps toi 13,000 out and 4,000 in. At 4x, it jumps to 16,000 out and 8,000 in.
......Out .....In
1x 10,000 2,000
2x 13,000 4,000
4x 16,000 8,000
My best guess is that the hack that makes one immune probably discards some of the inboumd packets. so that instead of 10k/2k, you would see 10k/1k.
So the solution i described in another thread will probably work. If the average packet count exceeds or drops below a certain threshold, the player gets dropped from the game; or, if there is a sudden increase over the average packet count.
Hope this helps end these f'n hacks. I am really getting sick seeing them used.