people are dumb...as am i...some times u just get pissed...i think the fact of the matter is we all put up with stuff like that. sure its in the rules but i think its kinda trivial. a newbie brakes the rules by earlystart but he dont get banned. sure its just becuase he dont know but its breakin a rule all the same. but nothing we say really matters becuase the ban it already in effect. yes its annoying but so is carpet mineing. just dont ban them for a year or some shit. give em about a week or 2. thats just my opnion.
i like the idea about having 100000 passwords or something, but they would have to be changed every time someone got bann'd.
In the nascent days of the internet, I used to belong to this online service/community known as "The WELL". Like any community, it had its highs and lows. There could be some pretty serious conflicts and behavioral issues; as a result some people wanted to establish private chat rooms. These forums were so private that often those not in the know had no idea they existed. Really, it was a mirror of the real world, in that some people felt the need at times to be insulated from the hoi polloi. It was elitist, in other words. I, for one, have no problem with elitism, since I simply don't give a shit.
Y'all have something called email. Some of you, who are tech saavy, know how to set up dedicated servers and bots like the esteemed Sheeps. Here's what you do: You email your buddies, folks who you hold in high esteem for whatever reason..."Pssst! Hey bud, I got a server. Here's the IP. Here's an IRC channel with bots and so forth. DON'T TELL THAT FUCKSTICK BOLOGIST ABOUT IT. Meet me and GORILLABALLZOWNORZj00 and 9:00PM PST. We're gonna have a tourney with ManiaDevil and Jizzzzzbizcut. Don't tell that dillweed SmileySmurf about it either, coz he sux azz." You get together. You play with people who know their ass from their left nut, people who speaka you lan-gyoo-age, don't flip out over latency bugs, know when to hold, etc. Nobody gets in a purple rage and has an aneurism, jump starts, carpet mines, steals pills and unallies, calls you an ass-reaming butt pirate, any of that.
There are Darwinian forces at work here, folks. You can't fight it. Some are worthy, some should be sterilized before they procreate. Alas, the latter group has absorbed enough, even with their plankton-like IQ's and the ganglia they sport for brains, to invade the internet and infest it in a manner that would leave slime mold aghast.
You want 'em gone? Give up on this pinko wussy-assed egalitarian bullshit concept of the internet as the great equalizer. That slack-jawed, mouth-breating, butt-ugly cretinous mongrel picking navel lint next to you in the checkout line, the guy you pray to fucking God above won't breed as a public service...well, he's no less Sasquatch's retarded cousin online than off. Do you invite him to your parties? Hell no. Why play games with him?
You don't need to change winbolo. You need to change the COMMUNITY. You need the winbolo equivalent of a GATED community. It's simple. Just invent that secret handshake, that telling nudge-and-wink..."We're meeting at the Club for a match...it's a private afair, old chap. Ta."
Yeah, what Sickboy said. He's saying what I'm sayin, but he's much more poignant. You should kick Dennis Miller's ass and steal his show.
Yeah, the best solution naturally would be to build this stuff into the interface. It could be similiar to Starcraft - ppl meet in a
room with the one who starts the game with the power to kick anybody out. He would also determine when to press the "GO" button. Once the "GO" button is pressed, the chat room is removed and the game starts. Then everyone plays and that player who started the game has no more power then everyone else.
But until that happens....we gotta make do with what we got.
I thought about not posting another message, but I just didn't think this tread was long enough. Anyway, one problem that I haven't been able to get a handle on conceptually is how one would design an interface that does the following things at the same time:
(1) Ensures that people can't start before the "go"
(2) Allows people to coordinate / move to the correct starting locations
Think deep thoughts.