Why doesn't anyone ever use hidden mines?

Mar 16, 2003 03:39 Why doesn't anyone ever use hidden mines?
This is Madd Maxx speaking... I just wanted to know why all you people are so scared (if that is the case) about using hidden mines in a game. Most of you are excellent players and could learn to use them to your advantage. Are u all a bunch of wusses, are u all inexperienced in mine usage, is it just because nobody ever starts hidden mine games, why duzent anyone ever use hidden mines??? Please post a reply somebody. :?: :?: :!: :?: :?: :!: :?: :?: (No offence)
Mar 16, 2003 04:38
My reply is that your a moron. You dont need hidden mines, i think it should be taken away from the winbolo game....unless your a wuss and need them to "think" that you can win by using them. The only time u would need mines....umm u wouldnt even need them to be hidden.. its a waste ot time!
Mar 16, 2003 04:59
That does seem a little bit to far.

I think it would be fair to say hidden mines have a place in longer more drawn out games where teams build forts rather then the quicker spike games that are mainly played today.
Mar 16, 2003 08:24
lol, no reason to be mean BT... tard :shock: and I think that hidden mines are a nice option 2 bolo and should be kept.
Mar 16, 2003 08:51
hidden mines are generally unused because they dramatically change the style of play and slow the game down. early on in the playing of bolo we did use hidden mines but the game evolved beyond them because players wanted to create a more fast paced style that accentuated skills like spiking and pill takes and that didnt destroy the map and slow the game down so much that you couldnt use tactics that were percieved as "more enjoyable" and more desirable form of challange as it didnt rely on a field of hidden explosives to protect you but the jousting of tanks and placing of pills to attack and defend. basically you get more involved in the game instead of building fort and seeing if anyone can break in. they are each valid styles but for most players "pillwars" as they are called or "slugfests", are the most challanging and most fun as they require the player to develop and hone the widest assortment of skills. from pill takes and 1x1 combat to builder killing, resource and time managment and pill placement. it becomes a totally new game. like i say bolo in this style combines the best qualities of chess and rollerball....
Mar 16, 2003 19:23 of course mines shold be kept!!!
Of course hidden mines should be used and kept!!! Why duzint anyone organize one of these "slower paced" games that Lancelot was talking about. You know, like something like a no rush rule, where you must wait a certain amount of time B4 attacking your opponents main base. (kinda like in Starcraft) or even just a game that focuses on base building.

:!: :!: :D :!: :!: :) :!: :!: :P :!: :!: :wink: :!: :!: :)
Mar 16, 2003 20:27
Thats an interesting idea. I'm sure a special map could be designed for it and rules could be devised. It just depends on if the players want to try it. Just about all of the "serious" players join irc.winbolo.com #winbolo for organizing games. There are already some "theme" games like you described, but they're rarely played but fun when they are.
Mar 16, 2003 22:51 hrm
we've just become used to not using hidden mines .... not that it matters ... hidden mines don't seem to work properly anyways ... I forget why but my brain is telling me that ..... I usually turn them on in the open games I play ..... so that I can make that huge invisible minefield someone was talking about..

Min
Mar 16, 2003 22:54
Hidden mines only work if they are deployed by a builder. If they are deployed from the tank they will not be hidden.
Mar 16, 2003 22:58 woo
oo! that makes sense then ... no wonder they didn't work properly :P not that I remeber how they worked on macbolo anyways :/

Min
Mar 17, 2003 20:41
Alot of players do not like hidden mines from previous versions because they would cross over their own mines. Even some like to keep it "real" as if in real life, mines would be hidden.

h4tred
Mar 18, 2003 00:04 Hidden Mines in Mac Bolo
When I first started playing on the Mac, we all used hidden mines. And they worked properly, which meant you could see yours and no one elses, unless you snuck right up next to one, or ran over one. Basically we had this one guy who was thoroughly amused by the sight of someone's tank plowing into a big field of them and exploding. He seemed to think that was more satisfying than winning the game. Retaliatory strikes were the customary response, and, well, pretty soon the map looked like a plate of oatmeal.

I think there was one less annoying way to use hidden mines that could screw up an opponent pretty badly: Plant a hidden mine in front of a pill; your opponent tries to spike, his lgm blows up, dies, and drops the pill; scoop up the pill and laugh your ass off. Obviously, this tactic was only effective for so long before everyone learned to toss a bullet next to the pill before you spike, so as to diffuse any mines that might be nearby.

As we all got better, mines just became more of a pain than anything. Driving over all that mush just slowed things down, and we were too much into fast takes and pillwars and the like to bother laying down extensive fields of mines.

The only time I use mines now is if I'm retreating and in bad shape. Even then I don't use them much. I suppose a retreat with hidden mines could be pretty effective.
Mar 18, 2003 02:30 well
well, if what elvis says is true ... hidden mines could be fun ... since they are only hidden if you plant them with your lgm .. so you could put hidden mines in front of pills n'stuff ....
Mar 18, 2003 02:36
Also in previous versions when an LGM would plant on a mine it would kill it. But in the version today (1.13) a man cannot build on a mine.
Mar 18, 2003 03:42
Also in previous versions when an LGM would plant on a mine it would kill it. But in the version today (1.13) a man cannot build on a mine.


A builder will not build on a visible mine. If a builder tries to build on an invisible mine he will be killed. Previous to version 1.09 if a builder was sent out to build and someone placed a mine there, visible or otherwise the builder would die. This was changed so that the builder would only die if an invisible mine was present.
Mar 18, 2003 07:26 heh
and invisible mines can only be placed using your lgm??? .....
woo! *turns on hidden mines*

Min
Mar 18, 2003 18:27
Elvis wrote:
Also in previous versions when an LGM would plant on a mine it would kill it. But in the version today (1.13) a man cannot build on a mine.


A builder will not build on a visible mine. If a builder tries to build on an invisible mine he will be killed. Previous to version 1.09 if a builder was sent out to build and someone placed a mine there, visible or otherwise the builder would die. This was changed so that the builder would only die if an invisible mine was present.


If I remember correctly, this spawned the strategy of mining where you thought an lgm was going to spike. Once the lgm was out there was no way to tell him to 'abort' and if you could mine where he was going to build he'd die. This is why it was changed to how bolo is, if there is a visible mine where the lgm is going to build when he gets there he'll turn back (and not die).

-Canuck
http://andrewroth.ca
Mar 19, 2003 02:47 heh
ya that was a cheap trick ...... I used it all the time :P

Min
Mar 19, 2003 15:51 Cheap trick...GAH!
Yeah I remember how baffled I was in the bad old days. Somebody would take my pill. I'd send my lgm out a moment too late. My opponent would drop a mine where my pill used to be, and like a mentally retarded kamikazee, my lgm would throw himself on top of it. Blam.

Having just come from Mac Bolo, this was...disorienting. I seem to remember my first response being something like "what the hell kind of f***ing bulls**t was THAT???" I also remember the lively debate about whether this was a "bug" or a "feature".

Having said all that, watching somebody's lgm bite it on an _invisible_ mine is pretty darn fun. :twisted:
Apr 01, 2003 22:07 There are all ready lotsa maps.
Sticks wrote:
Thats an interesting idea. I'm sure a special map could be designed for it and rules could be devised.


This is Madd Maxx speaking... I play this sort of game all the time in school with my friends on all sorts of maps. Of course it is on Mac Bolo. I mostly play these games with people that are inexperienced (there aren't any Bolo masters at my school!) , mostly newbies. I don't even think that any of them have been to Winbolo.net. These games are still increadably fun but they take a lot longer. Play these base building games on any map like Everead Island or Battlezone or something!

-Madd Maxx-
:D :) :D :) :shock: :shock: :) :D :P
May 08, 2003 15:05
hiddin mynes rock!!!
May 09, 2003 03:44
hidden mines suck :x there for no good opens stricts rox!!!!!
May 09, 2003 12:17
I remember in the 1980s pre MAC Bolo days when we played on old
Cray XMPs and I even had a punched card version for IBM 360s we used
to have a special cluster bomb weapon that you could activate now and then from long range. You sort of waited until you could eat 300 trees and then launched it and it took 30 seconds to arrive and it would destroy every single thing within a few screenfulls: pills, bases, tanks, tarmac etc,
and convert it all into swamp. It was worth it to see the look on the enemies tank, especially if you waited until he had built a really fancy fort.

Desmo
May 10, 2003 20:33
heh, funny stuff.