Elvis, can you tell me how the lgm respawn location is contrived? I know it's supposed to be random, but for some it seems more random than others. Thanks.
perhaps the randomness is also random.
Your transcendent idiocy befuddles me, Maxx.
Elvis, please reply to me at your leisure, then promptly afterward please ban Maxx from winbolo.net once and for all. He is the human equivalent of a West Nile-infected crow cawing on our collective windowsill at 5 AM each morning, the sole difference being that crows eventually migrate south to afford us some respite whereas Maxx is a recurring nitemare beyond anything Hitchcock could conjure.
Maxx, feel free to NOT reply to a post for once in your despicable existence, you insolent fleeb.
what i wanna know is how tank respawning works.........i read something in a bolo article saying you dont often respawn on spiked corners (your own or your enemie's)
b4 then i thought it was random.
:idea:
stimpy: be it that I hold severe disdain for our neo-Nazi boloteer (MM)
I celebrate your second post in this thread
As for Q: the respawn sites in maps are pre-determined according to the "cartographer's" whim. As for the calibration of when each of these sites is used in a game, well, I'm about as clueless on this issue as Madd is on most affairs (hehe)
though through my ignorance of this question, it tends to happen that if you die in a corner that you are "spawned" in, you tend to be resurrected in that site
Good luck finding the real answer... the truth is out there...
8)
To build on Stimpy's question, why does it regularly happen that you can get 5 or more consecutive respawns in the same place? This must be a game flaw. More than 2 consecutive respawns in the same place is too much. (and don't tell me 'just don't die', either , grrrrr)
If you died less you wouldn't see that its 5 in a row
you guys are trying to create the programmers worst nightmare.... infinate loops