Tree Growth

Jan 18, 2004 20:09
Q-mandabomb wrote:
trees regrow in craters!? eya.......


ya, they also regrow on road ... they only things they arn't supposed to grow on is block, shallow water, deep water .. and of course pillbox's and bases.

Min
Jan 18, 2004 20:57
Min wrote:
Q-mandabomb wrote:
trees regrow in craters!? eya.......


ya, they also regrow on road ... they only things they arn't supposed to grow on is block, shallow water, deep water .. and of course pillbox's and bases.

Min

im not THAT dumb.......and i now realize they dont regrow on craters......but that would be kinna neat...would get rid of some of the rubble crap......but then on a map with low trees ppl would mine to get more.




ps sometimes my lgm complains of athlete's foot. i also saw moss growing on one of my pills

:lol:
Jan 18, 2004 21:09
Was this BEFORE or AFTER you ate the mushrooms, Q?
Jan 18, 2004 21:14
well they just looked so good tasting and i was hungry...i also saw a zebra on my forehead and dogs trapped in wet cement.....
Jan 18, 2004 21:29
shrooms are good. I reccommend perculating a bunch just like coffee bean. Send it through the perculator about four times until you have a nice dark brew. Drink that and instant trip. However, the last three times I shroomed I vomited, so just stick to acid or mesc gel tabs
Jan 18, 2004 23:32
Min wrote:
Nova wrote:
Okay, perhaps the unlimited trees isn't such a great idea, but what about the "no tree" zones?


well, the idea itself is sound ... but the real question is ... why? ... if there is anyplace else to regrow a tree other than a road or a crater I believe .. it will grow it there ... so as long as there is some grass left on the map, that grass will be grown on ... so that means that the regrowth rate would have to be far faster than the speed which we remove the tree's via farming or shooting them for it to become relevant ...

Min


This way, no matter how fast the regrowth rate is, it won't swallow up the map. I heard an idea one time that lets you set the treegrowth rate to "slow, normal and fast." Perhaps those who are looking for a long game will choose "fast" and those who don't care could pick either two. That way, if someone picked "fast" you wouldn't get trees popping up everywhere.
Jan 19, 2004 00:41
hehe
Jan 19, 2004 09:13
Nova wrote:

This way, no matter how fast the regrowth rate is, it won't swallow up the map. I heard an idea one time that lets you set the treegrowth rate to "slow, normal and fast." Perhaps those who are looking for a long game will choose "fast" and those who don't care could pick either two. That way, if someone picked "fast" you wouldn't get trees popping up everywhere.


OR .. we could simply make it like macbolo ... and it would never become an issue ...

Min
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