Map Details
Q Rabbit Holes
- Upload Date:
- Sun Jan 09, 2011 3:03 am
- Author:
- Q-mandabomb
- Path:
- Collections / Q-mandabomb's Maps / FFA (Free For All)
- Rating:
- Bases:
- 16
- Pills:
- 16
- Starts:
- 16
- Downloads:
- 920
- Comment:
- I got the idea for this map from the "Battle Zones" map, where there are huge burrows into rock that make the ULTIMATE bases for protection......this map has 4 burrows in which you can make monster bases, and it's especially fun to burrow through your the back of your tree reserve to where the enemy is, and spike 'em. I built the little tree reserves because if sum1 decides to attack you from the front, you can get back in after dying (you died to get more trees). P.S. If a CREDIBLE map maker could make a maze in the center of this map (where all the tarmac is) to make it more "rabbit-holish" (is that a word?) it would be much appreciated. Peace. Have fun.
Reviews/Comments
Sun Dec 28, 2003 5:45 pm
well i think its AWESOME
Tue Jan 13, 2004 8:15 pm
Yeah, but Q, how would you burrow through the trees to spike the enemy where when the trees are behind you and the enemy in the other direction? Anyways, i like the 2 'killing fields' on either side. The tarmac will get mined to nothing real quick, so eventually you'll boat to your base. The distance between the bases is too large for a pillwar, lacking base support. In this way, they are the ultimate bases. Almost impossible to crack. The enemy would have to kill you on respawn or kill you near the hole entrance while their counterparts took apart your base piece by piece. Oh, the humanity!!
Tue Jan 13, 2004 9:11 pm
if they try to kill me at the respawn i will burrow like a crazy rabbit.
Tue Jan 13, 2004 9:12 pm
btw when i said burrow into the enemy's tre reserve i ment the one beside u ;P
Fri Jan 16, 2004 5:44 pm
Looks fun.
Sat Jan 17, 2004 6:38 pm
Yea....I realized that later , DOH.
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