Map Details

Q Chew toy 20

Upload Date:
Sun Jan 30, 2011 8:57 am
Author:
Q-mandabomb
Path:
Collections / Q-mandabomb's Maps
Rating:
★ ★ ★ ★ ★ ★ ☆ ☆ ☆ ☆
Bases:
16
Pills:
16
Starts:
8
Downloads:
1,452
Comment:
Ya! My 50th map! And it damn deserves that honor too...it's awesome! It is filled, and made so that getting a pill quick off the start is easy. There are diagonal double-takes that only advanced players can do, making it more challenging! PEACE OUT!

Reviews/Comments

Q-mandabomb Sat Jan 31, 2004 5:53 pm
★ ★ ★ ★ ★ ★ ★ ★ ★ ☆
And btw the boats N, E, S, and West are there so you can always tell which way a spiker went, even if they rebuild the hole they made in the wall.
Nova Sat Jan 31, 2004 6:01 pm
★ ★ ★ ★ ★ ★ ★ ☆ ☆ ☆
What's up with the near-dead pills? Those make the map way too fast.
Nova Sat Jan 31, 2004 6:03 pm
Not sure I agree with those center bases, either, but oh, well. Whatever floats your boat.
Q-mandabomb Sat Jan 31, 2004 6:09 pm
its like tat 4 a quik pill too speed things up!
Acro Tue Feb 03, 2004 6:23 pm
★ ★ ★ ★ ★ ★ ★ ☆ ☆ ☆
This is actually a pretty neat map. The dead pills will speed up the first pillwar and eliminate the initial 'first-pilltake' which I find kind of annoying anyway. Get those bases out of the center though and put them where they'll be used! The diagonal pilltakes don't really work because you've gotta clear trees to do them on one side, or clear a block while being hit on the other. But if that's the idea, then I'm feelin' the power, brother!!
Q-mandabomb Wed Feb 04, 2004 1:05 pm
the bases arent really meant to used.....till later......theyre just there to start a pillwar.....

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