Map Details
(Jotul) Velocity
- Upload Date:
- Thu Feb 10, 2011 8:12 pm
- Author:
- Acro
- Path:
- Collections / Acro's Maps
- Rating:
- Bases:
- 16
- Pills:
- 16
- Starts:
- 12
- Downloads:
- 1,443
- Comment:
- The name lies. The map is slo.
Reviews/Comments
Sat Aug 28, 2004 4:35 pm
Four spiked starts, all in the center. Also difficult for quad-to-quad travel over sea. (Perhaps we can call that QQOS?) Definitely digging the smaller circular art on each quad. The way it seems to kinda fade as it gets closer to the center is definitely cool. The rest of the map also supports the design. Well fit-together. All though the outside is a little incongruous, it's not as if it ruins the whole map-gandering experience. Pills in the center will be a touch difficult to grab, but maybe they'll just be left alone until late in the game when pills are desperately needed. Might be fun to play on, even though there are quite a few trees in the way. Unless, of course, this primarily for open games. In which case you can do any damn thing you want.
Sat Aug 28, 2004 4:36 pm
The map is also a touch difficult to navigate, but not unplayably so. Or maybe that was just my first blush. Too damn lazy to go back and check.
Sat Aug 28, 2004 8:32 pm
I wonder, if for stricts, if you spawned and died in the middle a few times, wouldn't bolo eventually spawn you outside? The inner starts are useful for quick lgm respawn and lucky tank respawns...I'd hate to remove them.
Sat Aug 28, 2004 10:40 pm
Fine then, don't remove them. *sulks*
Sun Aug 29, 2004 11:37 am
I wasn't trying to shoot down your opinion. It was a good one. I just wish I could get my cake and shit it, too. :-)
Sun Aug 29, 2004 1:35 pm
I didn't feel shot down, I was only being facetious. :-)
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