Map Details

[Disturbance] 2x2

Upload Date:
Sat Feb 12, 2011 4:18 am
Author:
zet
Path:
Collections / zet's Maps
Rating:
★ ★ ★ ½ ☆ ☆ ☆ ☆ ☆ ☆
Bases:
16
Pills:
16
Starts:
4
Downloads:
1,208

Reviews/Comments

Nova Tue Aug 16, 2005 11:45 pm
★ ★ ★ ★ ☆ ☆ ☆ ☆ ☆ ☆
If you look really closely at the center you'll realize that it's off-center. A bit close to the lower left-hand side. Needs more trees, and just personally I'd rather have road than grass. Tanks are slow enough as it is.
DAllen Wed Aug 17, 2005 10:24 pm
★ ★ ★ ★ ★ ☆ ☆ ☆ ☆ ☆
Definitely needs more trees Zet and I think you need to turn all that grass into road. I also think the pills in the corners are a square too close to the bases. Keep going at it Zet...
Alain Thu Aug 18, 2005 4:39 pm
★ ★ ★ ★ ★ ☆ ☆ ☆ ☆ ☆
No more coments, they said all ! :)
DANTHEMAN! Fri Aug 19, 2005 7:42 pm
★ ★ ★ ★ ☆ ☆ ☆ ☆ ☆ ☆
I can't agree more about needing more trees... but hey... my first maps didnt have too many trees either ;). It also definitely needs simmetricalization... or however thats spelled. And I agree with nova and DAllen... you should turn that into tarmac, or at least some sort of combination of both. Personally, I think the pills are too clustered at the center. I think that the pills should be placed more towards the border between quads too encourage pillwars. This way, Base spiking would be too easy. Try and make the main part of your map less plain, perhaps by adding some lines of road or trees to separate the quads. And like others said... I would DEFINITELY add in some more trees.

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