Map Details

Coral Rim (FF)

Upload Date:
Mon Jan 31, 2011 3:43 pm
Author:
FallenFighter
Path:
Collections / FallenFighter's Maps
Rating:
★ ★ ★ ★ ★ ★ ½ ☆ ☆ ☆
Bases:
16
Pills:
16
Starts:
16
Downloads:
1,333

Reviews/Comments

zet Wed Aug 09, 2006 10:44 pm
★ ★ ★ ★ ★ ★ ★ ★ ☆ ☆
Nice, good looking map. The deepsea and blocks and tree makes it hard to get from quad to quad...
Nova Thu Aug 10, 2006 12:54 am
★ ★ ★ ★ ★ ★ ★ ★ ☆ ☆
A Fitzhu/DH Oil type of map, best for a 2x2. If you try to do a complete 8-base baserun you're gonna get clobbered or dead---and knowing how the respawn in this game works, you're bound to end up in an enemy quad. Nice design, but I think the design and utility of the map would be increased if you moved the shallow water/deep sea inserts out a little bit. Players might not take too kindly to getting knocked into Insta-sitting duck shallow water, or having to make a trip around it to get to the other base. I would've added a thin layer of grass around the edges of the tarmac and perhaps some damaged walls around the buildings to liven up the design a little, but that's just me.
Nova Thu Aug 10, 2006 12:56 am
Players also typically like to have one or two sets of double-takes for every quad to speed up the pace in the pre-game dash for pills, but nowhere is that written in stone.
Alain Fri Aug 11, 2006 10:55 pm
★ ★ ★ ★ ★ ★ ★ ★ ☆ ☆
For a perfect symmetry, you just forgot 2 tiles of walls around the pill in the center of the se quad? Good map, I like this design, Nova said the technical features :)
FallenFighter Sun Aug 13, 2006 5:28 pm
★ ★ ★ ★ ★ ★ ★ ★ ☆ ☆
God dammit i did forget those to walls haha!

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