Open Source Borg

Nov 25, 2005 01:34 Open Source Borg
Jhood has coded and released an open source borg for more information.

http://winbolo.net/forums/viewtopic.php?t=1979

Min
Nov 27, 2005 11:21
Thanks for the news post, Minnard.

I would like to debut BOSI: Bolo Open Source Initiative.
Our mission: "To provide support and coordinated strategy to address the needs, issues and desires of the Bolo community through means of publicly exposed efforts and concepts while welcoming contributions for our cause to be distributed thoughout the community."

This is a parent project I created in hopes to start a development craze for all three versions of Bolo. I, with the help of a growing team of devleopers, will also release open source programs under this heading.
For more information please visit the website or email BOSIGroup@gmail.com

It is also essential to the growth and long-term standing of this group to point out in the early start that you do not need programming skills to help. By contributing, you not only give something back to the community, you have the chance to create as a team something that fellow community members have the option to use everytime they play Bolo. While the majority of Boloers use Windows, there are plans for Linux and Macintosh versions of what we have now and what we will develop in the future. You will have the chance to bring players who had AppleTalk games in highschool years ago back to Bolo via BOSI by letting them know it's been ported. Post here, email us or catch one of us in IRC to become a developer with BOSI.

Thanks for reading.

http://bosi.freeflux.net/
Nov 27, 2005 11:27
jhood wrote:
Thanks for the news post, Minnard.

I would like to debut BOSI: Bolo Open Source Initiative.
Our mission: "To provide support and coordinated strategy to address the needs, issues and desires of the Bolo community through means of publicly exposed efforts and concepts while welcoming contributions for our cause to be distributed thoughout the community."

This is a parent project I created in hopes to start a development craze for all three versions of Bolo. I, with the help of a growing team of devleopers, will also release open source programs under this heading.
For more information please visit the website or email BOSIGroup@gmail.com

It is also essential to the growth and long-term standing of this group to point out in the early start that you do not need programming skills to help. By contributing, you not only give something back to the community, you have the chance to create as a team something that fellow community members have the option to use everytime they play Bolo. While the majority of Boloers use Windows, there are plans for Linux and Macintosh versions of what we have now and what we will develop in the future. You will have the chance to bring players who had AppleTalk games in highschool years ago back to Bolo via BOSI by letting them know it's been ported. Post here, email us or catch one of us in IRC to become a developer with BOSI.

Thanks for reading.

http://bosi.freeflux.net/
Nov 27, 2005 11:30
While trying to edit the first post, I hit "quote" where the "edit" button usually is.
Sorry.
Nov 27, 2005 20:18
I've actually coded a brain which mearly suicides the nearest pillbox.
Probably ain't much use, but it has some simple algorithms.
I could help with all this developing stuff.
Nov 27, 2005 21:00
stfu DAN YOU FUCKING LITTLE BOY IT'S MORE LIKE YOURSELF PLYING AS THE BOT FAG :D
Nov 28, 2005 17:04
DANTHEMAN! wrote:
I've actually coded a brain which mearly suicides the nearest pillbox.
Probably ain't much use, but it has some simple algorithms.
I could help with all this developing stuff.


Dude.... I so want it. No joke. If someone made a simple one that kamakazed the enemy 24/7, I'd join the to an open game, ally, and BAM. ATTACK MY MINIONZ!!!!!11@#$@
Nov 29, 2005 01:19
Q-mandabomb wrote:
DANTHEMAN! wrote:
I've actually coded a brain which mearly suicides the nearest pillbox.
Probably ain't much use, but it has some simple algorithms.
I could help with all this developing stuff.


Dude.... I so want it. No joke. If someone made a simple one that kamakazed the enemy 24/7, I'd join the to an open game, ally, and BAM. ATTACK MY MINIONZ!!!!!11@#$@



Or even better, I made a version which continuosly goes after all allied tanks and pills.
Nov 29, 2005 01:32
Ah...the 'CF' version.
Dec 06, 2005 11:24
I made a version which continuosly goes after all allied tanks and pills.

I'm having trouble determining alliances though the brain interface. I know *allies is a PlayerBitmap, but I'm not sure how to check the individual bits. Any ideas?
Also does anything get set when a new player joins? I have the userlist on the newswire borg reset and check for new players everytime a message is received or sent but given the role of the borg it should display new joiners as they come in.
Thanks.
Dec 07, 2005 03:25
From memory

jhood wrote:

I'm having trouble determining alliances though the brain interface. I know *allies is a PlayerBitmap, but I'm not sure how to check the individual bits. Any ideas?


The test is ((allies & (1<<playerNumber)) != 0)

Where allies is the PlayerBitmap and playerNumber is the player to test for.


Also does anything get set when a new player joins? I have the userlist on the newswire borg reset and check for new players everytime a message is received or sent but given the role of the borg it should display new joiners as they come in.
Thanks.


Nothing explicitly gets passed when a player join / leaves. You would need to check the number of players and player name fields.
Dec 08, 2005 13:55
Thanks to Elvis and the above post, everything in the borg is now feature ready. Ideas for the user interface are needed before I release anything and can be emailed to BOSIGroup@gmail.com

An example:
http://www.winbolo.us/pics/speaker/design1.png

A simple copy of iChat:
http://www.winbolo.us/pics/speaker/design2.png

Also introducing "Chasebot":
Chasebot finds, follows and shoots/kills allied and enemy tanks.
Source is provided and allows you to change which one it goes after. (A menu could have been set up to do this without the source but I didn't have time this morning..)
Source | Binary (the brain itself--no source)
Dec 09, 2005 02:32
jhood wrote:
Thanks to Elvis and the above post, everything in the borg is now feature ready. Ideas for the user interface are needed before I release anything and can be emailed to BOSIGroup@gmail.com

An example:
http://www.winbolo.us/pics/speaker/design1.png

A simple copy of iChat:
http://www.winbolo.us/pics/speaker/design2.png

Also introducing "Chasebot":
Chasebot finds, follows and shoots/kills allied and enemy tanks.
Source is provided and allows you to change which one it goes after. (A menu could have been set up to do this without the source but I didn't have time this morning..)
Source | Binary (the brain itself--no source)


damnit i already had me own chasebot...

well who cares urs is prolly betta
Feb 18, 2006 07:27
I checked the brain from the news thingy tonight and it seems great. Good job.
Mar 06, 2006 09:27
FireIce wrote:
I checked the brain tonight and it seems great. Good job.


! NEWS !
Mar 06, 2006 09:29
Alain wrote:
FireIce wrote:
I checked the brain tonight and it seems great. Good job.


! NEWS !


FI, after all, found a brain !!!
Mar 06, 2006 09:31
Thanks jhood :D
Mar 06, 2006 20:54
No, thank you for that fireice insult!
I never thought about it but yes, he has been trying to find a brain since I've met him!

Alain for the win!
Mar 06, 2006 22:49
Alain wrote:
FI, after all, found a brain !!!


I wish I could say the same thing about you Alain. Good luck in your search.
Mar 07, 2006 10:15
lol ! Thank you FI, I start to search, even if it will be easier for me to find one ! :wink:
Mar 07, 2006 21:48
Alain wrote:
FI, after all, found a brain !!!


Can we ask him to try to find a better one?

CF
Mar 08, 2006 00:28
I recommend Ebay.
Mar 08, 2006 05:29
Acro wrote:
I recommend Ebay.


Or a dumpster.

Q>The Rest