Great debate, and strong points made on eachside. Thought id just add my 2 cents here
First of all a lot of you guys arnt reading everything written, or are just utterly insane and/or brain dead, because the debate was never about HOW mines can be destructive, or whether or not to get rid of them entirely. Other than about 3 people, your comments are pretty off the chart. Just wanted to point out your INSANE and suckz0r hardcore! (points and laughs til he cries)
Now that that is out of my system, Ill add my comment on the optionalization of mining in winbolo, as well as what optionalizing means imo.
Your making an arguement on something that we have no idea about .. how do we know that elvis isn't planning on implementing superboom? .. how do we know that elvis isn't planning on implementing massage? ... we don't. The change from ring topology was nessicary, due to changes in how internet networking works, it was a required change to make the game playable. macbolo was never intended to be a internet game, it was intended to be used over a lan, or a token ring setup. the internet is not kind to these sorts of setups. (NAT firewalls clomber token rings) there is a reason macbolo died off, and its not because people arn't interested in it anymore, its because the internet is no longer hospitable to its sort of networking scheme. in my opinion the client-server change was not intended to be a "improvement" it was done that way becuase it had to be done that way to make the game playable.
Improvements have to be made, obviously. Changing the network layout of winbolo from ring to server-client based was "necessarily" as a matter of opinion. It could have been that way and just sucked ass and laughed at and had cauliflower thrown at it with ranch dip, all while the baby cries for mommy, but NO!, Good ole Elvis figured it needed to be improved. Same goes with other tweaks and fixes. There are things in bolo that may be implemented in winbolo, and things in winbolo that will never be in mac bolo. The interface is different. Hey, theres an "ignore alliance" option. That wasnt absolutely necessary to make the game playable either. Lots of new options infact. And I personally think they have improved the game drastically. Lets face it, do we REALLY want an exact to the dot clone as the game that died eons ago, or do we want to push this game into the new age? And yes, dont tell me "it isnt dead". GO into the mac channel, and ask ANYONE that knows ANYTHING about martha stewart, and theyll tell ya the sad news my friend. You mentioned how the option of invisible mines is there but no one uses it, and therefore mines will be the same thing. Well, then whats the problem? Why isnt it allowed to be there? I havnt heard one complain about invisimines being available. The bottom line is the players ultimately play the game for fun, and the more they can make it the way like it, then the happier people are. If you dont like it, start up a game with the old settings. Thats the end of that problem.
I know its a shocker but bolo is dead, and has been for a long time. Who knows if bolo ended in its greatest possible shape? It was abandoned by stuart. And, it is of my opinion, that Elvis is the one who is taking the spotlight as bolo creationist. If Elvis decides to replace tanks with earwigs, pills with cotton balls, and make all the maps played on my hairy ass, then i guess thats the new form of bolo. Lets just pray that day never comes.
Classic bolo, if it truely is "perfectly balanced" then the options wont really mean anything, will they? people will just play the way they did before and ignore them. So why does it matter for an option to be enabled for something like mines?
Addbot agrees with this, but there's a key omission here: if people rarely get 40 mines, then capping the number won't hurt anything. The thing is, when people do get 40 mines, it's guaranteed to be for a reason other than defending themselves. It's to wreak havoc.
I agree there is a reason to drop 40 mines all over the enemy territory. its to screw em up. and im sure kax knows that. but i agree that this ability is one that should have the option to be altered, as it is unbalanced compared to other components of the game. plus, playing a game moving at one square a minute is suxor if you ask me.
I respectfully disagree with your characterization of carpet mining as "mindless." If two average players a newbie are allied against two good players, it's far from mindless to direct the newbie to fill up and destroy everything on the other side of the map. Also, I don't think it's possible for 40 mines to be used for anything _other_ than carpet mining. Maybe if you're a god and don't die once all game, one load of 40 mines will last you until the end. But the most likely story is that a full load of mines directly precedes a destroyed portion of the map.
this came up awhile ago ... carpet mining IS mindless mining .. your right its far from mindless to direct a newbie to fill up and destroy .... thats why having a newbie do that ISN"T carpet mining. its a strategical attack on one of the resources that winbolo has (terrain is a resource) actual carpet mining is totally mindless ... its what total newbies in open games do.
lets try not to focus on semantics. you guys have different meanings for carpet mining, fine. according to kax, carpet mining is dropping as many mines as you can over a defined area. according to min, carpet mining is what a newbie does, ie something that is not hurting the enemy. hard to say which is which unless u see it happening in front of you, and its a rather pointless thing to argue anyway, imo.
An analogy is instructive. Assume you have eight people staying in four rooms in a hotel. Pair one likes a temperature of 60 degrees, pair two 70, pair three 80, and pair four 90. If the hotel can have only one temperature in all its rooms, at least four people are going to be pissed. But with individual climate-controlled rooms, everyone will be happy.
Bolo fully embodies this principle of customization. Assuming each of those four "pairs" is involved in a 1x1, each pair can choose among features in the game -- open, tournament, or strict, hidden/visible mines, and map selection. Most people on this channel would never play an open game, but that doesn't mean we disallow the option. Likewise, many people don't like playing on huge terrain maps, but we still allow players to start those games, secure in the knowledge that if we don't want to join them, we don't have to.
The "-maxmines" option is precisely the same thing. We can even leave the default number of mines at 40. But if someone wants to start a game with a maximum of 10 and deal with the strategic consequences that follow, I don't see a compelling reason why he shouldn't be allowed to do so. After all, if one doesn't like 10-mine games, one can simply start another game with a higher cap. It's no different than when I say "I'll disembowel myself with a blunt spoon before I play another game on Fitzhu" and start something else.
ah yes, you mention all these "customizable" options .... but how often do you see a tournament game? ... how often do you see a strict that has hidden mines turned on? .... you don't. why is that? ... becuase people play with whatever options the people who own the bots choose .... I built minbot, before minbot was east and west ... east and west started only tournament games, with hidden mines off, on minbot, I changed it to strict. do you see anyone playing anything other than strict? ... I don't ... making the changes you suggest will just add another reason for me to no longer play. and that in my opinion would be a shame.
ok. i dont think how popular something is determines whether it should exist or not. In my opinion, hairy fat people with red hair arnt very popular. Does that mean they should be annihilated?? maybe, but that would be morally wrong, and it isnt really my choice is it.
hardly anyone uses hidden mines, sure. does that mean we should remove it from the game? i dont think so. I think the option should always be there for the player to decide.
The excuse that because the bots use it, thats what it has to be seems unneccessarily dogmatic. So your saying it doesnt matter what we want, because whatever the admin of the bot sets is what we must play? Im quite positive you can set options for a map on a bot, if that is enabled. is there some reason y it isnt?
I dont understand why a mine option would make you not want to play? does that mean play in general? it would be too bad you leave us min, but i dont see the rational reason behind this. is it because we have tainted winbolo with our dirty hands?
or do you mean not play maps with the option set? if the latter is true, then that is fine. i dont play open games, they are lame. and i dont like invisible mines. that is my taste. just like some people play 2x2s and others play 1x1s or some like 5x5. its all a matter of taste. the more options, the more availability of tastes, much like the ice cream place that is in vancouver that has something like 200 flavors (this place really does exist, no joke here guys). its very popular and is pretty roxoring. i dont like the beef stew ice cream and wasabi icecream, or the curry icecream personally, but that doesnt stop me from going there and eating fine double berry ice cream now does it.
At the end, I don't understand how adding more flexibility to the game can hurt it. Surely if we had 50 different variables, the games would be too confusing, but this particular modification is easily comprehensible and only deals with problems on the margin.
well, adding more flexibility to the game will hurt it in my opinion. instead of having a common denominator for gameplay .. every server you join will have different settings .... I've played a game like that before, and I hated it. every server you join is different, so any skill/strategy you may gain playing one server will be gone the moment you disconnect. in my opinion bolo is like chess ... if you start changing the rules .... its not chess anymore is it? .... eg. "lets only have 5 pawns, and they will be able to hop around the board like horses!" ... it totally changes the game.
who says every server will have different settings? and if they do, just go to the one you want. eventually, people will come to an agreeance of the preferred mode of play anyways. the skill used in a game with 40 mines and one in 10 would be marginally different, if at all. your farstretched example of using 5 pawns as knights is exactly what Kax said he didnt mean. Kax: "Surely if we had 50 different variables, the games would be too confusing, but this particular modification is easily comprehensible and only deals with problems on the margin." quite a big leap there.
anyways, i would like to see winbolo evolve beyond its larval mac-bolo days into a game of mutant-nazis vs the world personally, but for the time being, some marginal optionalizing and customization should not destroy the game at all, and instead allow each player to have a lot of fun
anyhoo, thats my opinion, flame away, u piranhaz!!!!!