As winbolo relates to bolo, there are subtle inaccuracies, one of which being that lgms take longer to build a pill. In mac bolo, if you waited until an lgm actually built a pill before shooting at the pill to kill the lgm, you'd never once kill one. This obviously affects pillwarring as well. Maybe it's better this way in your opinion, but the effect is to reduce greatly the effectiveness of an alternative to pillwarring. That's not obviously good to my way of thinking. As it is, base raping -- the other main alternative to pillwarring -- is also much less effective because winbolo's base refueling rate is probably 40% higher than it is in mac bolo. It's therefore much easier to operate from only a base or two.
The base refuel comment is incorrect. the rate that bases regain ammo and armor is very close to being the correct rate, however the rate of which the base becomes yours after shooting it dead, is very incorrect (the "un-xing" rate)
there is other things in macbolo that make pillwaring alot harder, such as the tank slide, when you get shot in macbolo, your tank is thrown half a tile to a full tile in the opposite direction. imagine trying to scoop pills from a pillline with that? .... it would be, and is harder making pillwaring not as effective, becuase you can't get close to scoop dead pills as easily. Unfortunatly the balance in winbolo is bad, after the last version change, pills get angry faster than they should(or at least they seem to), which makes pillwaring alot more viable, they also shoot too fast.... the list goes on and on, but in the end. it just means people will tend to pillwar alot more than they should. I wonder what all the pillwarriors will do when the game balance finially gets changed? ... *stares at ud and zach*
Anyway, there's no reason why spiking wouldn't be dangerous even under mac gameplay. It's just that there you actually have to be good enough to hit the little bugger on the run. Here, you just spray shots in the lgm's general direction and sit back feeling proud. Blah.
I agree completely with that statement. it makes killing lgm's a luck based thing, rather than skill based.
Along the lines of what Min said about different map types, I think bolo is also more interesting when it accomodates different playing styles. It's kinda like in Warcraft III where Blizzard tries to balance the warring clans, in Tekken where the combatants are theoretically balanced, etc. To the extent you unbalance gameplay in favor of pillwarring over baseraping and hyperspiking, you make the game less strategic. Variety is valuable in map diversity as well, although people still seem to flock to CT3, which is the same map bolo players gathered 'round in 1996. Imagine playing the same little map for seven years.
ya, whatever happened to playing 4-5 games with the same folks, the first few hyperspikes, the next few a different style, etc .... its way more fun with you mix things up a bit. pillwaring all the time is boring ...
Min