In terms of objective inaccuracies (not ones like splash and pills having fuzzy edges), there's one I mentioned earlier about trapping lgms. In mac bolo, if you pin a running lgm under a wall, you can't drive up to the wall and get it out -- you just have to kill it and wait. But if an lgm parachutes in and lands on something, the lgm runs around on top of that object and can be grabbed by driving up to it (or killed by shooting the object before you can get there to grab it). Thus, you can't as easily trap a builder by just building a block where the enemy tank was when his lgm died.
splash? .. explain, fuzzy edges? you mean one side isn't solid? :P ok, I've noted the lgm thing ... its good to know these sorts of things.
This makes a particularly big difference in the event that you lose an lgm while sitting on a base. In winbolo, if that base is raped out before you get the lgm back, you've just lost it a second time for no particularly good reason.
ya, that can effect the game greatly.
Another inaccuracy that's been mentioned from time to time (and that really screws up mac players for a while when they convert) is that the enemy pill range is 1 square too long.
it is? ... is that the detection range of a pill, or the actually shooting distance of a pill?
[21:14] <sine> Pillboxes will shoot at you if you are within 8 map squares (2048 World units).
which after testing seems about right, the tanks range is 7 squares.
[21:14] <sine> Pillbox shots go nine map squares (2304 World units).
which after testing .. you are correct, pillbox's indeed shoot 10 squares in winbolo. that changes a hell of alot in my opinion.
This causes lgm losses, messes with pilltakes, and also makes base raping harder. The base raping difficulty is because, in mac bolo, if an enemy pill is directly next to an enemy base, you could still shoot out that base by just hitting the edge of it. You'd be just beyond the enemy pill range. Here, that's not possible, and when combined with the "long-range piss-off" issue I described earlier, life is a lot more dangerous.
please explain the long-range piss of thing to me again, I've noted your other concern. makes sense.
BTW, Mad Scout, I agree that winbolo should be played in a larger hockey rink than mac bolo.
I agree .... and sharper skates too ....... and maybe .... pucks too ...
Min