Program to Lock, Unlock, and end games

Dec 09, 2003 05:43
Wasn’t my intent to start a flame, it is however relevant.
Dec 09, 2003 06:33
Ren, don't try flame-waring wit SJ......he always wins!
Dec 09, 2003 07:30
Min nobody but north has used my locking and unlocking programs........just the spawner is circulating around..but it lacks some things that i got to lazy to put in.
Dec 09, 2003 07:33
Min wrote:
LRL wrote:
Lets all take a moment to remember the thread about this and sheepbot.


and yet ... sheepsbot started using sj's instead of mine ... what was the problem again? everyone else is free to use mine as much as they like .. just lrl, sheeps, and fi don't have my permission. I wonder why? ...

Min

where can i get it from you, may i have your email?

Ren
Dec 09, 2003 21:18
LRL wrote:
Wasn’t my intent to start a flame, it is however relevant.


I really really hope you don't wonder to yourself why I don't like you.

Min
Dec 09, 2003 21:18
Suicide Jockey wrote:
Min nobody but north has used my locking and unlocking programs........just the spawner is circulating around..but it lacks some things that i got to lazy to put in.


ah, well. It was just my assumption that sheeps was using yours after I asked him not to use mine ... for all I know he's still using mine.

Min
Dec 09, 2003 21:23
Ren wrote:
where can i get it from you, may i have your email?


you can get it from anyone who downloaded my spawner while it was availible off my website. As I no longer support it, I no longer provide it on my website. Nor do I give it out anylonger. anyone who currently has it is free to give it to you though. Or you could just use wonka's. My true hope is that this sort of functionality will be built into the winbolods next release rather than having to use other programs. in linux you can just use kill to send messages to the ds to lock and unlock ... so this sort of program was unnessicary. I hope that eventually autospawning, and the ability to lock, unlock, etc will be built into winbolods. The reason I want that to happen is when I upgraded my spawner I added the ability to autoclose games (which sheeps used for a short time) but for some odd reason, this increased the bugs that you saw while playing games on the server by a factor of 10 .... weird? ... yes ... yes it was.

Min
Dec 09, 2003 22:00
Min wrote:
ah, well. It was just my assumption that sheeps was using yours after I asked him not to use mine ... for all I know he's still using mine.
Min


Im using mosly my own right now, which explains why there is no lock or unlock on sheepbot games. I stopped using yours when you asked me to minny.
Last edited: Dec 09, 2003 22:05 (edited 1 time)
Dec 09, 2003 22:03
Min wrote:
My true hope is that this sort of functionality will be built into the winbolods next release rather than having to use other programs.


I'm with you on this one, I hope it gets built in there as well. Should make more games out there and easier for someone to host.

Min wrote:
I added the ability to autoclose games (which sheeps used for a short time) but for some odd reason, this increased the bugs that you saw while playing games on the server by a factor of 10 .... weird? ... yes ... yes it was.


I never noticed too many more bugs, but I guess others had. It was too bad, the autoclose was a great option and I was sorry to see it go.
Dec 10, 2003 02:18
So min where can i get your server locking program, email?
Dec 10, 2003 02:34
Whats the autoclose feature do?
Dec 10, 2003 03:25
oh sorry, didn't read the posts, bleh :)
Dec 10, 2003 03:41
Elvis wrote:
Whats the autoclose feature do?


well, it loaded winbolods with the option to send its output to a file, then it parsed the file occasionally counting the players in the game. If the players reached zero after they had been higher than 1 ... it would send a quit down the input pipe closing the DS.

Min
Dec 10, 2003 03:43
sheeps wrote:
Min wrote:
My true hope is that this sort of functionality will be built into the winbolods next release rather than having to use other programs.


I'm with you on this one, I hope it gets built in there as well. Should make more games out there and easier for someone to host.


ya, I think it would help things out alot ... and it would no longer rely on the programming on people other than elvis ... the community has definatly shown a need for these sorts of features.

Min
Dec 10, 2003 03:47
sheeps wrote:

Im using mosly my own right now, which explains why there is no lock or unlock on sheepbot games. I stopped using yours when you asked me to minny.


oh, well, I guess I'm just good at making too many stupid assumptions. It would be fairly easy to create your own lock/unlock for it .... all that I did to create it was built a telnet server to accept commands on (port-1000) then when it received a "lock" "unlock" or "quit" on that port, it sent a command down the input pipe to the DS ... fairly easy to replicate.

Min
Dec 10, 2003 04:28
Min why don't you just put your program back up?
Dec 10, 2003 04:34
aye, good question. Min likes ppl to email him for things......he likes the attention :lol: .
Dec 10, 2003 07:22
Ren wrote:
Min why don't you just put your program back up?


Give me a good reason too, in essay format with footnotes .. and if its convincing enough, I will.

Min
Dec 10, 2003 07:22
Madd Maxx wrote:
aye, good question. Min likes ppl to email him for things......he likes the attention :lol: .


noone emails me anyways maddmaxx ... except you ... and I just ignore those ones now.

Min
Dec 10, 2003 08:25
I asked why did you take it down, and why don't you put it back up..
Dec 10, 2003 08:31
Ren wrote:
I asked why did you take it down, and why don't you put it back up..


no .. you asked why I don't just put it back up ...

Min
Dec 10, 2003 12:19
The autoclose function has been added to the dedicated server and will be available in 1.14.

-autoclose - Automatically quit the server when all players have left
the game
Dec 10, 2003 16:51
Elvis wrote:
The autoclose function has been added to the dedicated server and will be available in 1.14.

-autoclose - Automatically quit the server when all players have left
the game


good news!, any news on locking/unlocking/quiting the game using winbolods ? something like you can in linux .. so that we don't need fancy interface programs that latch onto winbolods..

Min
Dec 11, 2003 17:28
OK, think I finally got it done.

I created two programs. First was an auto-spawner (This allowed me to test the linkage between the program) and the the pgm to lock/unlock/quit.

I gave up trying to create a single process and went with a two process approach. I first tried using named pipes, but forgot to read the fine print (Won't run on 95, 98, nor ME). So I changed it to use shared memory via the MS MailSlot.

Here are the two links, which includes the sources for both programs:

Autospawn: http://www.winbolo.us/~wonka/wonkaspawn.zip
Locker: http://www.winbolo.us/~wonka/wonkaDSctl.zip
Dec 11, 2003 19:20
Also, I want to give a big thanks to sheeps, jhood, and ren for helping me in the testing and for giving me the feedback. Thanks guys
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