Tree Growth

Jan 13, 2004 08:29 Tree Growth
What do people think?
Jan 13, 2004 09:08
I think it should be the same as macbolo's refresh rate, the question is then of course .. whats macbolo's refresh rate? .. it doesn't properly describe in anyplace I've looked ... just gives halfass'd explainations.

Min
Jan 13, 2004 18:46
personally I think the growth rate is fine.......but it should speed up when there are no trees left or some moron is shooting them
Jan 13, 2004 18:54
Suicide Jockey wrote:
personally I think the growth rate is fine.......but it should speed up when there are no trees left or some moron is shooting them


You know, shooting trees is kinda like base raping. Leave a patch of trees in your pills and blow the rest up. They have to wait or kill your pills if they want to build anything. It makes sense to me. You take a pill, they take a pill, they can't build it without trees.

Jason#8
Jan 13, 2004 21:07
i think the tree growth rate is fine, i don't know what the macbolo grow pattern was like. What need to be seriously addressed imo is the tank respawn. Why do I respawn sw 25 times a game for example. It's not evenly spread out. Am I wrong? It could just be the drugs. Or does anyone else seem to respawn in the same place 8 out of 10 times while playing a game.
Jan 13, 2004 21:25
The tree growth rate is so low, it doesn't have any measurable impact on the game. I suggest we leave it alone and mapmakers just put lots of trees in. (Cyrano) Another Threesome is a map that always runs out of trees quickly, for example. And I made a post about the ridiculous repeating respawns recently, Sky. It is something begging for improvement, no doubt.
Jan 13, 2004 22:03
Acro wrote:
The tree growth rate is so low, it doesn't have any measurable impact on the game. I suggest we leave it alone and mapmakers just put lots of trees in. (Cyrano) Another Threesome is a map that always runs out of trees quickly, for example. And I made a post about the ridiculous repeating respawns recently, Sky. It is something begging for improvement, no doubt.


the tree growth rate does have a measurable impact on the game .... I leave a macbolo game open for a few hours and the entire map is covered in trees ... even the roads ... tree's are another resource just like bases, or pillbox's .... or ammo .... this game is a resource war. balance needs to be maintained between all the different kinds of resources. We need to figure out exactly how macbolo does tree regrowth ... and have elvis duplicate it.

Min
Jan 13, 2004 23:23
I suggest you voice your opinion and vote, Acro. As of the time of this post there are 6 votes for "Faster" and 0 votes for "Slower" and "No Change."
Jan 13, 2004 23:35
So the tree regrowth rate differs from macbolo? Never knew.
Jan 13, 2004 23:48
someone should figgur out how it worked for macbolo.
Jan 13, 2004 23:51
We should keep winbolo the same, that will only take away one strategy if they grow back right away. So i picked 'no change'
Jan 15, 2004 23:11
Min wrote:
I think it should be the same as macbolo's refresh rate, the question is then of course .. whats macbolo's refresh rate? .. it doesn't properly describe in anyplace I've looked ... just gives halfass'd explainations.

Min


Agreed - let's make it the same as Macbolo.

In the almost two years I have been playing Winbolo, I have never heard of a single person comment on whether it was different from macbolo (and I haven't noticed it myself either). Instead, they immediately notice other differences that impacts the game much more profoundly.

Some of these differences are listed on Oscar's page at
http://www.lindstein.se/bolo/winbolo.html
:)
Jan 16, 2004 00:03
Ren wrote:
We should keep winbolo the same, that will only take away one strategy if they grow back right away. So i picked 'no change'

renny renny renny, winbolo is supposed to be a CLONE of macbolo.
Jan 16, 2004 02:16
fi wrote:
Agreed - let's make it the same as Macbolo.

In the almost two years I have been playing Winbolo, I have never heard of a single person comment on whether it was different from macbolo (and I haven't noticed it myself either). Instead, they immediately notice other differences that impacts the game much more profoundly.

Some of these differences are listed on Oscar's page at
http://www.lindstein.se/bolo/winbolo.html
:)


all kinds of people have mentioned the tree regrowth rate over the years... I believe they were saying its too slow ....

Min
Jan 16, 2004 02:39
Min wrote:
the tree growth rate does have a measurable impact on the game .... I leave a macbolo game open for a few hours and the entire map is covered in trees ... even the roads ... tree's are another resource just like bases, or pillbox's .... or ammo .... this game is a resource war. balance needs to be maintained between all the different kinds of resources. We need to figure out exactly how macbolo does tree regrowth ... and have elvis duplicate it.

Min


How many games last a few hours? Not many strict games. The average game is less than half that. And how many games that last a few hours see tree consumption that matches or is less than the regrowth rate? Few, or none. Sure, trees grow to fill the map eventually, but not in sufficient time to keep the resources flowing in an average strict game. I've never been in a bolo game, mac or windows, where tree regrowth had an impact on the outcome of a game, or impacted the course of a game. The consumption of trees is far quicker than regrowth, and games are usually decided before trees are gone. If the game is not decided when the trees are gone, the regrowth rate is too slow to continue the game normally. The occasional tree popping up in a denuded map does little to help either side. Even if we match the regrowth rate to Macbolo, it's still too slow to have any serious effect on a game. Mapmakers - just put lots O' trees in. There.

Additionally, a fast regrowth rate would see trees popping up on grassy areas all over the place, messing up your pilltakes and getting your builder killed. I voted to not change it.
Jan 16, 2004 04:00
uh, I've had alot of 2-3 hours games .... namely all the games we played at winbolofest .... we sat around playing bolo against each other on my LAN for 3 days .... each game lasted between 1 hour and 3 hours. Perhaps your just not experianced enough to have seen it matter?

Min
Jan 16, 2004 04:52
I have to agree with you there Min. Maybe acro doesn't play very many stricts. It could also be this new wave of winbolo players that think haveing one team that is much better then the other one is better then having 2 fair teams that will last in a 3 hour game, I have seen Ktulu get run out of trees, maps like DH Oil-rig and smaller ones run out even faster....maybe a fast paced 20 minute game takes care of its trees...But i guess making huge maps with solid trees instead of deepwater woudl solve the tree problem.
Jan 16, 2004 13:35
My gut feeling is that it is slower in Winbolo. Like Min, I used to leave a map and it would be covered quite quickly.
Jan 17, 2004 02:07
I can load the emulator up in a window anda winbolo as well .. and just leave them there ... to see how quickly in comparision they grow.

Min
Jan 17, 2004 04:31
Perhaps Elvis can find a way to make "no tree zone" terrain so that the tree-regrowth rate, no matter how fast, would not swallow up the map in half a second. Or another idea could be to have an option for games that makes trees be unlimited in value. No matter how many times you farm one tree, it'll still be there, but they'll still regrow just in case they're shot. Or maybe I should quit smoking crack.
Just my two pasos.
Jan 17, 2004 18:26
Nova wrote:
Perhaps Elvis can find a way to make "no tree zone" terrain so that the tree-regrowth rate, no matter how fast, would not swallow up the map in half a second. Or another idea could be to have an option for games that makes trees be unlimited in value. No matter how many times you farm one tree, it'll still be there, but they'll still regrow just in case they're shot. Or maybe I should quit smoking crack.
Just my two pasos.


quit smoking crack, this game is a resource war, if you make one of the resources unlimited that will destroy one of those styles of gameplay.
Jan 17, 2004 18:52
Okay, perhaps the unlimited trees isn't such a great idea, but what about the "no tree" zones?
Jan 17, 2004 19:45
hrmmm, intreuging.
Jan 18, 2004 08:12
Nova wrote:
Okay, perhaps the unlimited trees isn't such a great idea, but what about the "no tree" zones?


well, the idea itself is sound ... but the real question is ... why? ... if there is anyplace else to regrow a tree other than a road or a crater I believe .. it will grow it there ... so as long as there is some grass left on the map, that grass will be grown on ... so that means that the regrowth rate would have to be far faster than the speed which we remove the tree's via farming or shooting them for it to become relevant ...

Min
Jan 18, 2004 19:48
trees regrow in craters!? eya.......
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