I think it should be the same as macbolo's refresh rate, the question is then of course .. whats macbolo's refresh rate? .. it doesn't properly describe in anyplace I've looked ... just gives halfass'd explainations.
Min
personally I think the growth rate is fine.......but it should speed up when there are no trees left or some moron is shooting them
i think the tree growth rate is fine, i don't know what the macbolo grow pattern was like. What need to be seriously addressed imo is the tank respawn. Why do I respawn sw 25 times a game for example. It's not evenly spread out. Am I wrong? It could just be the drugs. Or does anyone else seem to respawn in the same place 8 out of 10 times while playing a game.
The tree growth rate is so low, it doesn't have any measurable impact on the game. I suggest we leave it alone and mapmakers just put lots of trees in. (Cyrano) Another Threesome is a map that always runs out of trees quickly, for example. And I made a post about the ridiculous repeating respawns recently, Sky. It is something begging for improvement, no doubt.
I suggest you voice your opinion and vote, Acro. As of the time of this post there are 6 votes for "Faster" and 0 votes for "Slower" and "No Change."
So the tree regrowth rate differs from macbolo? Never knew.
someone should figgur out how it worked for macbolo.
We should keep winbolo the same, that will only take away one strategy if they grow back right away. So i picked 'no change'
uh, I've had alot of 2-3 hours games .... namely all the games we played at winbolofest .... we sat around playing bolo against each other on my LAN for 3 days .... each game lasted between 1 hour and 3 hours. Perhaps your just not experianced enough to have seen it matter?
Min
I have to agree with you there Min. Maybe acro doesn't play very many stricts. It could also be this new wave of winbolo players that think haveing one team that is much better then the other one is better then having 2 fair teams that will last in a 3 hour game, I have seen Ktulu get run out of trees, maps like DH Oil-rig and smaller ones run out even faster....maybe a fast paced 20 minute game takes care of its trees...But i guess making huge maps with solid trees instead of deepwater woudl solve the tree problem.
My gut feeling is that it is slower in Winbolo. Like Min, I used to leave a map and it would be covered quite quickly.
I can load the emulator up in a window anda winbolo as well .. and just leave them there ... to see how quickly in comparision they grow.
Min
Perhaps Elvis can find a way to make "no tree zone" terrain so that the tree-regrowth rate, no matter how fast, would not swallow up the map in half a second. Or another idea could be to have an option for games that makes trees be unlimited in value. No matter how many times you farm one tree, it'll still be there, but they'll still regrow just in case they're shot. Or maybe I should quit smoking crack.
Just my two pasos.
Okay, perhaps the unlimited trees isn't such a great idea, but what about the "no tree" zones?
trees regrow in craters!? eya.......