Return of the Winbolo Wish List Thread

Jan 22, 2005 04:28
that would rock.. and how about scroll with the mouse? like have the corners and sides clickable, scrolling the screen?
Jan 22, 2005 05:02
I beat you to that one already, in my first post. Last year's, even.
Jan 22, 2005 21:49
To the top, I say!
Jan 22, 2005 22:34
Trane Trax!!!
Jan 22, 2005 23:23
Cool_Fool wrote:
Trane Trax!!!

sure.... but no trains.
Jan 23, 2005 05:17
Q-mandabomb wrote:
Cool_Fool wrote:
Trane Trax!!!

sure.... but no trains.


a turnable turret! that rolls on the trane trax! you gotta push it with ur tank.. lol, but a turnable turrett on ur tank would be a gift... shoot on the run!
Jan 23, 2005 16:58
Jason#8 wrote:
Q-mandabomb wrote:
Cool_Fool wrote:
Trane Trax!!!

sure.... but no trains.


a turnable turret! that rolls on the trane trax! you gotta push it with ur tank.. lol, but a turnable turrett on ur tank would be a gift... shoot on the run!


it would not be a gift. it would be teh lame. and uh.... pilboxes cab already shoot 360 degrees. duh. :D Would be neat to have your pillbox patrolling the area.... but um..... what if someone just walked up and pushed it out of enemy fire during a pilltake? lol.
Jan 26, 2005 05:48
A longtime wish of mine has been to have team designations. I'm not sure if I already brought this up or not, but I'm feeling like a lazy bastard. But you'd be able to distinguish not only between neutral and enemy pillboxes, but the pillboxes of each team. For instance, green team, blue team, red team. This would cut down on allying the whole game in opens and would give you a clearer idea of who you're fighting.
Jan 26, 2005 10:22
I agree with Nova : one different color for each team would be a very good thing.
Jan 26, 2005 15:51
Alain wrote:
I agree with Nova : one different color for each team would be a very good thing.


Great idea. How about extending it and assigning one different color for each individual player? That way, Cool Fool can be assigned the color pink.
Jan 26, 2005 19:58
FireIce wrote:
Cool Fool can be assigned the color pink.


FireIce would need a color too. Is "turd" a color?

CF
Jan 26, 2005 23:28
FireIce wrote:
Alain wrote:
I agree with Nova : one different color for each team would be a very good thing.


Great idea. How about extending it and assigning one different color for each individual player? That way, Cool Fool can be assigned the color pink.


Why would we need individual coloring? I'm not entirely sure if you're joking or not.
Jan 27, 2005 17:52
Cool_Fool wrote:
FireIce wrote:
Cool Fool can be assigned the color pink.


Is "turd" a color?

CF


Considering how you used to paint the bathroom walls with it, one would think so.
Jan 27, 2005 21:09
Cool_Fool wrote:
Is "turd" a color?


FireIce wrote:
Considering how you used to paint the bathroom walls with it, one would think so.


That was only after that time you came over, and I had to find something with a scent more attractive than your body odor.

CF
Jan 28, 2005 00:00
Cool_Fool wrote:
Cool_Fool wrote:
Is "turd" a color?


FireIce wrote:
Considering how you used to paint the bathroom walls with it, one would think so.


That was only after that time you came over, and I had to find something with a scent more attractive than your body odor.

CF


....so what was there before wasn't suitable? what was it? ode le cool fool?
Jan 29, 2005 20:13
Nova wrote:


Why would we need individual coloring? I'm not entirely sure if you're joking or not.


I was.
Jan 29, 2005 21:24
Hmm, I just started playinga few days ago, so first of al I dont have a complete grip on the game, and secondly I dont have a nostalgic feeling that will make me think certain things would ruin the game. Since this is just a wishlist, it wont hurt anone to post my thoughts here.

You should have the option to build a better, metallic colored wall, which would be more resistant to enemy fire, but also much more expensive to build.

There should be a type of terrian that is uttley impassable and indestructable, this woulld add a unique twist on levels, especially ones with "maze" designs.

The ability to drive backwards, at least slowly.

Color coded tanks would be great as mentioned before.

---------------------------------------
Ideas that I thought of, but have since basically rejected.
---------------------------------------
An idea I had, but rathe decided against was the OPTION to choose to have currents in rivers or the ocean.

Another one I thought of but doesnt really work too well is to have the ability to lay a "timed /mine" that would blow up within a given time.

2 tank sizes/types. each type with its own strength, weaknesses..
Jan 30, 2005 05:39
I now see why your name is "jokingClown", you've got to be fucking joking, the only problem with WinBolo is it isn't exact to MacBolo, yet.

-Madd Maxx-
Jan 30, 2005 12:34
Well then by your logic this thread is pretty pointless excluding the link to the differences from macbolo.

Ive played macbolo a bit, years ago, but i didnt touch it for years until a few days ago.
Jan 31, 2005 06:17
Super-trees: trees that count for more than one tree. It'd be ideal to have on open maps where it's impossible to have enough trees on your super-base. Perhaps also a tree-cache?
Jan 31, 2005 08:52
Maybe a option to set trees to have a certain level of resources. SO you could make some have five trees worth, or 3, or all.

I like the idea of calling in a nuclear strike.. (has anyone played "Rise of nations?)


Im sure some of you are purists, and dont want anything changed.. But even if it was altred, the original always remains..

I thought it would be interesing to have elevation and cliffs. you wouldnt have to aim down, becuase it would always aim at the ground.

Have elevation would also mean you could put lifs on the beach so you coul only enter in certain areas. (you can kinda do this with walls..)
Jan 31, 2005 21:09
JokingClown wrote:
You should have the option to build a better, metallic colored wall, which would be more resistant to enemy fire, but also much more expensive to build.

I think that's kind of a neat idea.... And if you were to make an indestructable type wall (or even not), building the wall would take at least half, if not all of your trees... (and some kind of limitation, eg.: you can't build them all the way around bases, no more than 3 or 4 spaces long on walls... etc...)
Feb 01, 2005 01:02
Clown, even though I'd be surprised if even one of these ideas here were implemented into the game, I'm trying to keep this thread semi-realistic. Therefore nukes=out. I did like most of your other ideas, though.
Feb 02, 2005 05:21
I was joking avbout the nukes, hopefully no one took that suggestion seriously. Anyways, I have another idea i thought i would mention, its hard to explain kinda.



A swivelling turret/pillbox. Like a tank the stationary weapon only has one gun, and only covers a small area in front of it, unlike the current pillboxes. It has the ability to swivel to aim in 360 degrees around it, but does not cover all areas at once.

this is a "smart pillbox" meaning it will not blindly fire if a friendly pillbox is bloking its firing path. But, a good tactic would be to have two people attack it from opposite sides, because it can only aim one place at a time, and takes awhile to swivel around.

dismissing it saying it has a unfair advantage, or does not, is not really a issue. Because the spead of which it fires, the speed of with it swivels, and the health it has all can be manipulated to make it even.

It would just give more strategical options while playing the game, along with the metallic wall.



For the metallic wall, i was thinking mainly about when designing a level, so you can make the levels more strategic, with impassable areas..
Feb 02, 2005 05:32
JokingClown wrote:

Have elevation would also mean you could put lifs on the beach so you coul only enter in certain areas. (you can kinda do this with walls..)


That was supposed to say you could put CLIFFS on the beach..
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