Return of the Winbolo Wish List Thread

Feb 08, 2005 01:51
JokingClown wrote:
Tank porn is the strangest fetish I've ever heard of. Besides, tanks dont have sexual reproductive organs..


The two ends don't work.
Feb 08, 2005 01:52
Oh, and once again, "Big bobms and battel shipas"
Feb 08, 2005 13:51
The ability to commit suicide, for example if you get "trapped" in a wall, or for whatever reason.

crap i fogot my other one. :(
Feb 08, 2005 13:52
oh yeah! BATTEL SHIPAS@!!1!
Feb 17, 2005 00:18
Overpasses. I'd really like to be able to create over-passes so that I can have lots of easily-accessable trees off the mainland but you can still get from quad to quad by sea.
Feb 17, 2005 07:03
JokingClown wrote:
Tank porn is the strangest fetish I've ever heard of. Besides, tanks dont have sexual reproductive organs..

Apparently, you've never seen my Aria Giovanni-themed skin I hacked together. Too bad the WinBolo client convienently blacks out all the fun parts.
Feb 17, 2005 12:04
Or my nudeSkin :)
Feb 17, 2005 20:50
FireIce wrote:
Or my nudeSkin


Dear Lord, I know this is only a test of my faith, but please grant me strength.

CF
Feb 19, 2005 04:17
dz wrote:
an idea i was thinking of.. which really doesnt do shit.. but maybe add alittle excitement in the game, would be adding a (randon poping anywhere on the land of the map) turbo thingamajig.

whereas the person who it spawns near, or the first person for the matter who drives over it gets turbo, and double shooting for 30 seconds, or something..

then, every 5-10 minutes later depending on what spawn ratio is decided, it randomly spawns on the map again.. somewhere.. not in the same spot as people would just build their base around the spawn point, and get it every time.

this again is just another idea,, but all futher NON BOLO like additions should have the option of using or not. like selecting whether or not to use hidden mines, or whether to use the option of giving AI the advantage.


Has anyone ever played "Ratchet and Clank: Up Your Arsenal"? Well, there's an item box in there. When you break it, you enter "Inferno mode" In Inferno Mode, you are invincible and your attack is much stronger. This only lasts for 30 seconds. Maybe something like this could be implimented, everything doubled. LGM 2x faster, tank 2x faster, 2x resources, infinite armor. And any pillbox touched by your tank or superheated bullets is immediately heated 100%.

This could be something fun to have in opens to storm bases or something. These sprites could be random and a little clock could be up in the corner, ticking down until the time that it appears.

Anyone like this idea?









.......Jason#8
May 30, 2005 03:57
I have a brain that automaticly aims, plants pillboxes, farms builds walls, road under the tank and displayes where everyone and everything is

alexm wrote:
Alain wrote:
An idea : the possibility to set 5 keys to activate the tree, road, wall, pillbox and mine icons instead of mouse pointing.
Is it a good idea ?

I think it is.... It might get so you have too many keys then, but who cares? :D You could always do the 1 2 3 4 and 5 keys.... w/e...
May 30, 2005 04:13 Re: Return of the Winbolo Wish List Thread
Nova wrote:
I posted this a little more than a year ago, and it seemed that it had some popularity. So once again: I don't actually expect Elvis to actually implement any of this shit, but it's fun to think of what might be. Post what you wish would be in the game. Here are some highlights of my last thread:

Nova wrote:
Different modes of game. For instance, "Open, Tournament, Strict or Jousting." Jousting mode would display a timer somewhere as well as each player's kills that would be available to each player in the game. Kind of like, "Player 1: 5 kills. Player 2: 3 kills. Time left: 2:48."

Indestructable terrain. It's sometimes a pain in the ass to have a game slowed down by shallow water in your quad or craters. This would also be very good if you wanted to have indestructable walls for a racing map, so that each player could have bullets and not have the ability to cheat.

Minor things: from-the-sea-shootable craters, mines that don't dissapear when shot on rubble from the sea.

Practice Pill-taking mode. This would allow you to get yourself in the correct position for a pilltake without having your block destroyed. When you felt ready to fire, you would hit a key that would "turn on" the pills and let them start firing upon you. In the same breath, a "line of fire" for everything would be nice. Instead of just having an indeterminite "X" out 7 squares away, a small line coming from your turret and terminating at the X's intersection would be nice, especially if it turned whatever it touched green to indicate that you were going to hit that particular object. Perhaps this could be used for pills as well.

<some posts between this and that>

My other ideal would be invincible testing mode, where you could go through the maps on a base run and test out pilltakes, etc, without having to die over and over again. LGMs could die only for a second, too. Unlimited ammo, mines and trees would be good, too.

Another fascet of jousting could be that your armor and shells would "recharge" after you've finished off your opponent.

<more snipping>

A map restoring option when you're jousting could be nice. Whenever someone dies, you start over and the map is re-set.


Min wrote:
Train Trax


I had a few others out there but I didn't feel like wading through the next few pages of shit. So post your own ideas, just don't post something stupid like "OMG LOLZ WE SHUD HAVE BIG BOMBZORS AND BATTEL SHIIIPS".

---Nova


the one dam thing that should be changed is that your allies can fire over you and your pills and the same for you so you can shoot over allies and your pills and the same for pills so you don`t die everytime someone drives into your base.
Jun 06, 2005 11:01
while this would be really cool you must see that pill takes would then become WAY to easy and if u shoot over your pills how do u suppose u heat them up or kill them?

mabye just leavt them firing over u

better still leave EVERTHING the way it is, bolo is cool enought without BIG BOMBZORS AND BATTEL SHIIIPS


and if u really want battle ships then create a skin for them, actually dont, its my idea and im going to do it.

SO THERE!
Jun 06, 2005 23:19

Not that I am complaining, or in favor or against Winbolo 3D, but I just thought that if we started complaing...oops Embarassed , I mean making suggestions now, Elvis will have more time to make minor/major changes...



-Bring back the gameplay map, like in MacBolo

-Preview skins before game start (like a thumbnail as you pick)

-RR tracks, different types of boats, Missiles, other cool stuff, maybe

-sell your soul to get a builder back/multiple builder mode

-more pills and bases

-jeep/armored tanks upgrades

-Having to staff pills guys smaller than builders that travels from pill to pill (after one is destroyed, staying on one team of course), more guys more fire. Maybe the guys can do different stuff. Grenade launchers, Rocket launchers, Suicide bombers, Machine guns, chain guns.

-Turrets that tanks can drive into. Medium armor, like a chain gun. infinite ammo. Maybe buildable. Maybe a mode.

-Air strikes, air supplies, that take a long time of course

-indestructable builder mode/builder health levels, builders can take two/three hits, they need to get health at bases.

-Moblie bases that people can carry like pills, slower resource gain rate though

-Peace zones that people can't shoot into/out of, neither can pills, Cant build in a zone like that or can't build from within them, builders can't get in without their tanks

-Builders can defuse mines

-different terrain, like sand and mud. If you stay still too long you sink and die, and you can also just get stuck in them

- be able to self-destruct/suicide

-be able to mine trenches that tanks get stuck in, builders can hide and be safe in, different from mine craters

-guided missles launched from tanks, tanks cant be killed while guiding their infinite range missliles

-underground tunnels/spider holes

-submarines you can hide in, no one but you can see in them

-indestructable walls, takes 10 tanks full trees to build

-change the name to WBolo (W is for weird)

-server (persont that starts game) can kick people off at will

-above listed mode and classic mode

These are my crazy dreams

This is a vengeance post.

I think that if we would like to think about new ideas to the game, we shouldn't really think of vengeance
Jun 06, 2005 23:26
Btw, I really think CF would like the submarine idea.
Jun 07, 2005 00:16
uh...k
arrrrgh
Jun 07, 2005 03:14
a suicide would be nice, but there should be a consiquence... your LGM stays walled in or something...



















Jason#8
Apr 11, 2006 00:05
What I would want is labels for LGMs which would show the name of the tank it came from. What I would also want is bouncing bullets so If a tank was hiding behind a pillbox you could make a bullet bounce and hit the tank.

-zet
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