Feb 02, 2005 05:41
The usual bad response to major changes in the game isn't because it gives an "unfair advantage" (not to mention that if everyone has it it's not much of an advantage) or anything like that, it's about preserving the natural balance the game has.
I know you were joking about the nukes (now I do, anyway) but I'm going to use those as an example. Even if you had to get 4,000 trees to build one, give up half of all resources, yadda yadda, the game wouldn't have the same basic charm as it does. It's like adding grenade launchers into a knife fight. There's less skill and strength required then, it's all about pulling the trigger at the right time.
Not to say that your "smart pillbox" idea is a bad one, however.
Onto impassible areas: That's one thing I'd really like to have. The closest thing we have to that are large areas of walls or deep water, neither of which are truly impossible to break through, but both are inconvienient to have on the map itself. There's no place to have big areas of wall on the map itself and deep water can be a pain if it's in your way.
I'd like to have two types of impassible terrain: the type you can shoot over and the type you can't.
I know you were joking about the nukes (now I do, anyway) but I'm going to use those as an example. Even if you had to get 4,000 trees to build one, give up half of all resources, yadda yadda, the game wouldn't have the same basic charm as it does. It's like adding grenade launchers into a knife fight. There's less skill and strength required then, it's all about pulling the trigger at the right time.
Not to say that your "smart pillbox" idea is a bad one, however.
Onto impassible areas: That's one thing I'd really like to have. The closest thing we have to that are large areas of walls or deep water, neither of which are truly impossible to break through, but both are inconvienient to have on the map itself. There's no place to have big areas of wall on the map itself and deep water can be a pain if it's in your way.
I'd like to have two types of impassible terrain: the type you can shoot over and the type you can't.
