Jan 15, 2005 22:24
Return of the Winbolo Wish List Thread
I posted this a little more than a year ago, and it seemed that it had some popularity. So once again: I don't actually expect Elvis to actually implement any of this shit, but it's fun to think of what might be. Post what you wish would be in the game. Here are some highlights of my last thread:
I had a few others out there but I didn't feel like wading through the next few pages of shit. So post your own ideas, just don't post something stupid like "OMG LOLZ WE SHUD HAVE BIG BOMBZORS AND BATTEL SHIIIPS".
---Nova
Nova wrote:Different modes of game. For instance, "Open, Tournament, Strict or Jousting." Jousting mode would display a timer somewhere as well as each player's kills that would be available to each player in the game. Kind of like, "Player 1: 5 kills. Player 2: 3 kills. Time left: 2:48."
Indestructable terrain. It's sometimes a pain in the ass to have a game slowed down by shallow water in your quad or craters. This would also be very good if you wanted to have indestructable walls for a racing map, so that each player could have bullets and not have the ability to cheat.
Minor things: from-the-sea-shootable craters, mines that don't dissapear when shot on rubble from the sea.
Practice Pill-taking mode. This would allow you to get yourself in the correct position for a pilltake without having your block destroyed. When you felt ready to fire, you would hit a key that would "turn on" the pills and let them start firing upon you. In the same breath, a "line of fire" for everything would be nice. Instead of just having an indeterminite "X" out 7 squares away, a small line coming from your turret and terminating at the X's intersection would be nice, especially if it turned whatever it touched green to indicate that you were going to hit that particular object. Perhaps this could be used for pills as well.
<some posts between this and that>
My other ideal would be invincible testing mode, where you could go through the maps on a base run and test out pilltakes, etc, without having to die over and over again. LGMs could die only for a second, too. Unlimited ammo, mines and trees would be good, too.
Another fascet of jousting could be that your armor and shells would "recharge" after you've finished off your opponent.
<more snipping>
A map restoring option when you're jousting could be nice. Whenever someone dies, you start over and the map is re-set.
Min wrote:Train Trax
I had a few others out there but I didn't feel like wading through the next few pages of shit. So post your own ideas, just don't post something stupid like "OMG LOLZ WE SHUD HAVE BIG BOMBZORS AND BATTEL SHIIIPS".
---Nova